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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8253611" data-attributes="member: 6696971"><p>Real quick, I wanted to break down (a) what kind of Factions I'm envisioning and (b) what work I'm anticipating they'll be doing in this game.</p><p></p><p>(A) Here is a made up list of a few Factions for a game and their corresponding Tier.</p><p></p><p><strong>Halfdan and Steele's Mining (III)</strong>: Former underclass brothers who struck right at the beginning of the boom. The willingness to extort labor, crush unions, and buy off (or break...literally) competitors followed soon after.</p><p></p><p><strong>Aslaug's Wagons, Coaches, Caravans (II)</strong>: Third generation family business. But this particular Aslaug cut the horse overhead out of the mix and he's made money hand over fist. How do his vehicles move without horses? Its like he made a deal with devil.</p><p></p><p><strong>Claw-hand Jake (I)</strong>: Ex circus-performer turned bandit when the bigtop shut down. He doesn't have a lot of highwaymen under his claw...errr wing. But what he's got are the most vicious in the territory.</p><p></p><p><strong>The Nest (III)</strong>: The Carver is an Advanced Wyvern and probably the most prolific mother in the history of the world. Her endless supply of offspring have sent dozens of porters and ranchers into destitution or other lines of work. Either she's been blessed with supernatural fertility or something else is going on in at the tippy top of The Scar. Something...unnatural.</p><p></p><p>(B) So what work would those 4 do in a game. They would be sitting alongside benign Factions, pushing back against them. The Nest would be a problem for a Tier 1 Porters Union Faction or a big Tier 3 Cattleman that supplies most of the meat for the Town. Claw-hand Jake might be a liability for Aslaug. Halfdan would be a specific problem for Wardens (ecological impact) or Servants that champion "the people/underclass/labor class." Just like in Blades, there would be a network of provocations and the players would help create most of the Factions (at least the general, abstract idea of them) at the outset of play so they could have specific antagonists that push back against their dramatic needs...or are just plain interesting.</p><p></p><p>Just like Blades, once these Factions above "come online" (because they've interacted directly or indirectly with the PCs), it would be Faction Clock time. The PCs would then have to engage in Downtime Activities or Adventures to disrupt/shut down these Clocks...which would escalate the situation and trigger negative Faction...insert positive feedback loop where the Company is making enemies (and friends by proxy or directly) and stuff (Folktale and Tier and Legend and Impending Doom) spins out of that.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8253611, member: 6696971"] Real quick, I wanted to break down (a) what kind of Factions I'm envisioning and (b) what work I'm anticipating they'll be doing in this game. (A) Here is a made up list of a few Factions for a game and their corresponding Tier. [B]Halfdan and Steele's Mining (III)[/B]: Former underclass brothers who struck right at the beginning of the boom. The willingness to extort labor, crush unions, and buy off (or break...literally) competitors followed soon after. [B]Aslaug's Wagons, Coaches, Caravans (II)[/B]: Third generation family business. But this particular Aslaug cut the horse overhead out of the mix and he's made money hand over fist. How do his vehicles move without horses? Its like he made a deal with devil. [B]Claw-hand Jake (I)[/B]: Ex circus-performer turned bandit when the bigtop shut down. He doesn't have a lot of highwaymen under his claw...errr wing. But what he's got are the most vicious in the territory. [B]The Nest (III)[/B]: The Carver is an Advanced Wyvern and probably the most prolific mother in the history of the world. Her endless supply of offspring have sent dozens of porters and ranchers into destitution or other lines of work. Either she's been blessed with supernatural fertility or something else is going on in at the tippy top of The Scar. Something...unnatural. (B) So what work would those 4 do in a game. They would be sitting alongside benign Factions, pushing back against them. The Nest would be a problem for a Tier 1 Porters Union Faction or a big Tier 3 Cattleman that supplies most of the meat for the Town. Claw-hand Jake might be a liability for Aslaug. Halfdan would be a specific problem for Wardens (ecological impact) or Servants that champion "the people/underclass/labor class." Just like in Blades, there would be a network of provocations and the players would help create most of the Factions (at least the general, abstract idea of them) at the outset of play so they could have specific antagonists that push back against their dramatic needs...or are just plain interesting. Just like Blades, once these Factions above "come online" (because they've interacted directly or indirectly with the PCs), it would be Faction Clock time. The PCs would then have to engage in Downtime Activities or Adventures to disrupt/shut down these Clocks...which would escalate the situation and trigger negative Faction...insert positive feedback loop where the Company is making enemies (and friends by proxy or directly) and stuff (Folktale and Tier and Legend and Impending Doom) spins out of that. [/QUOTE]
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