Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 8255006" data-attributes="member: 16814"><p><Checks clock and makes sure this quoted my last post></p><p></p><p>We seem to be talking past each other. I don't disagree that your formulation above could look like a setup move, but I disagree that it is. Dealing with the ghost is a direct threat, and it's dealt with directly. Play then moves to the next obstacle. A setup move, on the other hand, is made and the same obstacle still exists to be dealt with. To me, a setup move isn't getting past the immediate obstacle to attend to the obstacle at the end, it's doing something to make the immediate obstacle easier to overcome -- it doesn't advance to the next obstacle. This is what I see what I look at your Illuminate action (if that's still the current name). It's couched to suggest that you use it to gain an edge on an immediate obstacle, and doesn't look couched to be well used as a way to overcome an immediate obstacle. </p><p></p><p>I think the temple traps scene from the end of Indiana Jones and the Last Crusade is a good toy example to look at. As Indy approached each of the three traps, he recalled his teaching and then used those to physically overcome the traps. The way you have it phrased, and the way I understand Spout Lore from DW, the play would look like a Spout Lore check which would establish how a trap works, then a Defy Danger (or other move as appropriate) to leverage that into passing the trap. This is how I see your current Illuminate action phrased out as all -- it's passive and established new facts about the current obstacle, but doesn't directly bypass the obstacle. I think it would be better to have this ability couched in terms of 'do' rather than 'recall', so that the play example could be using Illuminate (and I like Assess better) directly to say that you're using your knowledge of Grail history to get through the trap. One roll, and done.</p><p></p><p>One of the things I see different about the two above examples is that in Blades, I can always choose to use any Action as a setup, but I can also use it to directly attack the problem. Spout Lore, on the other hand, never (or rarely) directly attacks an obstacle, it's always (or usually) a setup for something else. I think importing this kind of primarily-setup move into the Blades structure does some minor damage to that structure, in that now I have one ability that is distinctly different in use cases from the rest.</p><p></p><p>Anyway, last from me on the topic.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8255006, member: 16814"] <Checks clock and makes sure this quoted my last post> We seem to be talking past each other. I don't disagree that your formulation above could look like a setup move, but I disagree that it is. Dealing with the ghost is a direct threat, and it's dealt with directly. Play then moves to the next obstacle. A setup move, on the other hand, is made and the same obstacle still exists to be dealt with. To me, a setup move isn't getting past the immediate obstacle to attend to the obstacle at the end, it's doing something to make the immediate obstacle easier to overcome -- it doesn't advance to the next obstacle. This is what I see what I look at your Illuminate action (if that's still the current name). It's couched to suggest that you use it to gain an edge on an immediate obstacle, and doesn't look couched to be well used as a way to overcome an immediate obstacle. I think the temple traps scene from the end of Indiana Jones and the Last Crusade is a good toy example to look at. As Indy approached each of the three traps, he recalled his teaching and then used those to physically overcome the traps. The way you have it phrased, and the way I understand Spout Lore from DW, the play would look like a Spout Lore check which would establish how a trap works, then a Defy Danger (or other move as appropriate) to leverage that into passing the trap. This is how I see your current Illuminate action phrased out as all -- it's passive and established new facts about the current obstacle, but doesn't directly bypass the obstacle. I think it would be better to have this ability couched in terms of 'do' rather than 'recall', so that the play example could be using Illuminate (and I like Assess better) directly to say that you're using your knowledge of Grail history to get through the trap. One roll, and done. One of the things I see different about the two above examples is that in Blades, I can always choose to use any Action as a setup, but I can also use it to directly attack the problem. Spout Lore, on the other hand, never (or rarely) directly attacks an obstacle, it's always (or usually) a setup for something else. I think importing this kind of primarily-setup move into the Blades structure does some minor damage to that structure, in that now I have one ability that is distinctly different in use cases from the rest. Anyway, last from me on the topic. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World Meets Blades in the Dark
Top