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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="hawkeyefan" data-source="post: 8255136" data-attributes="member: 6785785"><p>Okay, I may not have seen all the feedback from Fenris and Ovino, so forgive me if I have similar feedback.</p><p></p><p>If I understood everything Correctly, Legend is your Heat equivalent, right? So as the Company accrues Legend, their entanglements become more dangerous and so on. And Doom is your Wanted equivalent? So when enough Legend is built up, you get a level of Doom.</p><p></p><p>Quests are ways for a PC to voluntarily miss X sessions to reduce Doom, much like incarceration in Blades. I'm mostly just laying this out here so that I'm clear on it; if I've misunderstood, please correct me where I'm wrong.</p><p></p><p>********</p><p></p><p>Some thoughts.</p><p></p><p>You had mentioned the players selecting the threats that they may face, with these examples:</p><p></p><p></p><p>Is there some way to connect the Legend/Doom to these Factions specifically? Kind of the idea that as the Company's Legend grows, this looming enemy begins to take more notice of them. Then perhaps a Quest could be tied to this threat....maybe learning more about the Werewolf Cult, or maybe acquiring a resource that can help, depending on the result of the Quest roll. Maybe on a failed roll, this threat somehow manifests and hinders the PCs. </p><p></p><p>Maybe this can be tied to the Town in some way. Do you plan on having a claim map or some equivalent? Perhaps a Threat that manifests due to a poor quest roll means that some part of the town is destroyed or some NPC killed (loss of a claim). </p><p></p><p>Incomplete thoughts but just some ideas. I'll read remaining posts more thoroughly and hopefully have more soon.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8255136, member: 6785785"] Okay, I may not have seen all the feedback from Fenris and Ovino, so forgive me if I have similar feedback. If I understood everything Correctly, Legend is your Heat equivalent, right? So as the Company accrues Legend, their entanglements become more dangerous and so on. And Doom is your Wanted equivalent? So when enough Legend is built up, you get a level of Doom. Quests are ways for a PC to voluntarily miss X sessions to reduce Doom, much like incarceration in Blades. I'm mostly just laying this out here so that I'm clear on it; if I've misunderstood, please correct me where I'm wrong. ******** Some thoughts. You had mentioned the players selecting the threats that they may face, with these examples: Is there some way to connect the Legend/Doom to these Factions specifically? Kind of the idea that as the Company's Legend grows, this looming enemy begins to take more notice of them. Then perhaps a Quest could be tied to this threat....maybe learning more about the Werewolf Cult, or maybe acquiring a resource that can help, depending on the result of the Quest roll. Maybe on a failed roll, this threat somehow manifests and hinders the PCs. Maybe this can be tied to the Town in some way. Do you plan on having a claim map or some equivalent? Perhaps a Threat that manifests due to a poor quest roll means that some part of the town is destroyed or some NPC killed (loss of a claim). Incomplete thoughts but just some ideas. I'll read remaining posts more thoroughly and hopefully have more soon. [/QUOTE]
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