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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Fenris-77" data-source="post: 8256235" data-attributes="member: 6993955"><p>Ok, so to start I do understand your reservations, and they are completely valid. My conception of how this could be made to work is also not the same as MBCs, Im sure, so this isnt quite me agreeing with his post and disagreeing with yours. I think the Journey could be made to incorporate most the nesessary mechanics to modify the engagement roll. Not just the outcome of the journey itself, but also incorporating various DT activities before and during. What's missing is a more granular account of exactly what that looks like. I'd probably do something like this:</p><p></p><p>1. Journey results effect geography and resource use, both of which can easily be framed as engagement consequences.</p><p></p><p>2. DT stuff like Lore, rumours or equipment that could change positioning in terms of knowing weaknesses or secrets.</p><p></p><p>What doesn't fit are things like Hunting grounds and some of the specifics from the Blades list. I'd elide those and reinsert them in one of the above. My model splits engagement modifiers between the journey results and preparedness.</p><p></p><p>So again, in my head I can see how I'd make that work. I'm not sure the extent to which that maps to MBCs answer to the same question.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8256235, member: 6993955"] Ok, so to start I do understand your reservations, and they are completely valid. My conception of how this could be made to work is also not the same as MBCs, Im sure, so this isnt quite me agreeing with his post and disagreeing with yours. I think the Journey could be made to incorporate most the nesessary mechanics to modify the engagement roll. Not just the outcome of the journey itself, but also incorporating various DT activities before and during. What's missing is a more granular account of exactly what that looks like. I'd probably do something like this: 1. Journey results effect geography and resource use, both of which can easily be framed as engagement consequences. 2. DT stuff like Lore, rumours or equipment that could change positioning in terms of knowing weaknesses or secrets. What doesn't fit are things like Hunting grounds and some of the specifics from the Blades list. I'd elide those and reinsert them in one of the above. My model splits engagement modifiers between the journey results and preparedness. So again, in my head I can see how I'd make that work. I'm not sure the extent to which that maps to MBCs answer to the same question. [/QUOTE]
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