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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8256735" data-attributes="member: 6696971"><p>Alright, rethinking <strong>Impending Doom/Doom </strong>and <strong>Quest.</strong></p><p></p><p>There are no levels. <strong>Impending Doom</strong> just turns to <strong>Doom </strong>after <strong>Legend </strong>ticks it full.</p><p></p><p>Once that happens, one of your <strong>Positive Factions/Friends or Allies</strong> (if its <em>The Town's Engineers</em> or <em>The Town Guard</em> - it might be an actual siege of the Town walls...if its is <em>The Church</em>, it might be a sustained campaign by unbelievers to demoralize the flock or actual terrorism...if its <em>The Underclass</em>, it might be a brutal taxation or indentured servitude scheme by the aristocracy/governor, etc) is under sustained siege that they cannot recover from without your help. This is either with an existing <strong>Negative Faction</strong> that you're <strong>Enemies</strong> with (eg The Faithless are attacking The Church) or a new Faction becomes your Enemy (-1 Faction Status). Regardless, this Faction will be higher Tier than your Friend/Ally, so, left to their own devices, your Friend/Ally will almost surely be down-tiered by the conflict. Until you resolve this conflict, you're in a somewhat similar situation to <strong>At-War. </strong>Let's call this status either <strong>Oath </strong>or <strong>Quest.</strong></p><p></p><p>During <strong>Doom</strong>, the Company:</p><p></p><p>1) Gets only <strong>1 Downtime Activity</strong> during <strong>Downtime Phase</strong> (<strong>Camp </strong>phase still gets 1).</p><p></p><p>2) Gain only <strong>half Folktale </strong>from <strong>Adventures</strong>.</p><p></p><p>3) This Friend/Ally is not available to you until Oath/Quest status is resolved. This could have implications on Adventures available or Downtime Activities/bonuses to available (eg The Church for the Paladin's Faith or The Orphanage for the Fighter's Obligation or The Hospitaler for the Company's Recover move).</p><p></p><p>4) You don't gain any further Legend from Adventures (good), because you're already maxed and in Doom...but start a <strong>Faction Tug-of-War Clock 8</strong> and set it at <strong>5. </strong>During Downtime, tick it for the opposing Factions (Fortune Rolls). If it fills, your <strong>Friend/Ally Loses Tier</strong>. If it goes to 1, they've somehow managed to handle the crisis on their own. Regardless if they prevail or lose, <strong>you lose 1 Faction with your Friend/Ally</strong>. </p><p></p><p>5) Whether you resolve <strong>Oath/Quest via an Adventure</strong>, or (4) resolves it, afterward, your <strong>Legend resets to 1</strong> and you're back in <strong>Impending Doom.</strong></p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8256735, member: 6696971"] Alright, rethinking [B]Impending Doom/Doom [/B]and [B]Quest.[/B] There are no levels. [B]Impending Doom[/B] just turns to [B]Doom [/B]after [B]Legend [/B]ticks it full. Once that happens, one of your [B]Positive Factions/Friends or Allies[/B] (if its [I]The Town's Engineers[/I] or [I]The Town Guard[/I] - it might be an actual siege of the Town walls...if its is [I]The Church[/I], it might be a sustained campaign by unbelievers to demoralize the flock or actual terrorism...if its [I]The Underclass[/I], it might be a brutal taxation or indentured servitude scheme by the aristocracy/governor, etc) is under sustained siege that they cannot recover from without your help. This is either with an existing [B]Negative Faction[/B] that you're [B]Enemies[/B] with (eg The Faithless are attacking The Church) or a new Faction becomes your Enemy (-1 Faction Status). Regardless, this Faction will be higher Tier than your Friend/Ally, so, left to their own devices, your Friend/Ally will almost surely be down-tiered by the conflict. Until you resolve this conflict, you're in a somewhat similar situation to [B]At-War. [/B]Let's call this status either [B]Oath [/B]or [B]Quest.[/B] During [B]Doom[/B], the Company: 1) Gets only [B]1 Downtime Activity[/B] during [B]Downtime Phase[/B] ([B]Camp [/B]phase still gets 1). 2) Gain only [B]half Folktale [/B]from [B]Adventures[/B]. 3) This Friend/Ally is not available to you until Oath/Quest status is resolved. This could have implications on Adventures available or Downtime Activities/bonuses to available (eg The Church for the Paladin's Faith or The Orphanage for the Fighter's Obligation or The Hospitaler for the Company's Recover move). 4) You don't gain any further Legend from Adventures (good), because you're already maxed and in Doom...but start a [B]Faction Tug-of-War Clock 8[/B] and set it at [B]5. [/B]During Downtime, tick it for the opposing Factions (Fortune Rolls). If it fills, your [B]Friend/Ally Loses Tier[/B]. If it goes to 1, they've somehow managed to handle the crisis on their own. Regardless if they prevail or lose, [B]you lose 1 Faction with your Friend/Ally[/B]. 5) Whether you resolve [B]Oath/Quest via an Adventure[/B], or (4) resolves it, afterward, your [B]Legend resets to 1[/B] and you're back in [B]Impending Doom.[/B] Thoughts? [/QUOTE]
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