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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8257486" data-attributes="member: 6696971"><p>Couple thoughts here:</p><p></p><p>1) I wouldn't look at the action resolution model for the game through the Torchbearer lens. Torchbearer is only in play here as (a) aspects of facets of action resolution in DW are TB inspired, (b) the structure of play, (c) aspects of the aesthetic of play.</p><p></p><p>2) If PC balance is a concern (either PC to PC or PC to obstacle), I wouldn't worry about that. On the former, DW does a great job with PC to PC balance (even with tight archetypes), the PC build model is going to hew toward DW (with multiple Advancements at the outset of play, rather than just the one in Blades), and some instantiation of Gambits will be in play.</p><p></p><p>3) While the general expectation is Wizards will be Spouting Lore more than other classes and Bards/Rogues will be calling upon aid from Relationships more than other classes (because thematic potency and thematic niche are a feature, not a bug here), every other playbook (as mentioned above) will likely have some instantiation of Circles-ish and/or Wise-ish stuff (within their thematic niche) in their Playbook Advancements (as mentioned in the above post). </p><p></p><p>4) I wouldn't underestimate Consort in the wild. Parleying with creatures (animals, bandits, raiders, even mythical creatures) is often going to be a feature of conflicts in the wild. Consort or Discern would be the two orthodox social openers to establish rapport/suss out "what makes this person/thing tick" for a Sway power play later with leverage (and therefore Potency and therefore Improved Effect).</p><p></p><p>Or Rangers calling upon animals of the forest. Or Rogues convincing a group of highwaymen to look the other way...or Paladin's converting those same highwaymen from their path. Or the Wizard "talking magic shop" with the evil necromancer so they'll give up a secret or so someone can get the drop on them. Etc.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8257486, member: 6696971"] Couple thoughts here: 1) I wouldn't look at the action resolution model for the game through the Torchbearer lens. Torchbearer is only in play here as (a) aspects of facets of action resolution in DW are TB inspired, (b) the structure of play, (c) aspects of the aesthetic of play. 2) If PC balance is a concern (either PC to PC or PC to obstacle), I wouldn't worry about that. On the former, DW does a great job with PC to PC balance (even with tight archetypes), the PC build model is going to hew toward DW (with multiple Advancements at the outset of play, rather than just the one in Blades), and some instantiation of Gambits will be in play. 3) While the general expectation is Wizards will be Spouting Lore more than other classes and Bards/Rogues will be calling upon aid from Relationships more than other classes (because thematic potency and thematic niche are a feature, not a bug here), every other playbook (as mentioned above) will likely have some instantiation of Circles-ish and/or Wise-ish stuff (within their thematic niche) in their Playbook Advancements (as mentioned in the above post). 4) I wouldn't underestimate Consort in the wild. Parleying with creatures (animals, bandits, raiders, even mythical creatures) is often going to be a feature of conflicts in the wild. Consort or Discern would be the two orthodox social openers to establish rapport/suss out "what makes this person/thing tick" for a Sway power play later with leverage (and therefore Potency and therefore Improved Effect). Or Rangers calling upon animals of the forest. Or Rogues convincing a group of highwaymen to look the other way...or Paladin's converting those same highwaymen from their path. Or the Wizard "talking magic shop" with the evil necromancer so they'll give up a secret or so someone can get the drop on them. Etc. [/QUOTE]
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