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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8257678" data-attributes="member: 6696971"><p><strong><span style="font-size: 18px">AVENGERS (COMPANY)</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>XP Trigger</strong></p><p></p><p>When you play Avengers, you earn xp when you mete out justice on the wicked, deliver the downtrodden from their plight, or make the powerful face their exploitation or indifference.</p><p></p><p></p><p><strong>Hunting Grounds</strong></p><p></p><p>The farms beyond the wall</p><p>The underclass shanty town</p><p>The mines and crossroads of the deep wild</p><p>The seas (grass or water) where the raiders plunder</p><p></p><p></p><p><strong>Favored Adventure Type</strong></p><p></p><p>Protect the Meek</p><p>Right a Wrong</p><p>Bring Corruption to Light</p><p>Put an End to a Threat to the People</p><p></p><p></p><p><strong>Starting Upgrades</strong></p><p></p><p>Training: Body</p><p>Cohort: Expert, type Skulk (a Guide or a member of The Watch)</p><p></p><p></p><p><strong>Contacts</strong></p><p></p><p>Pimeon: Halfling sneak-thief whose ear is always to the ground.</p><p>Walker: Double agent crime boss.</p><p>Creed: Retired pit-fighter turned trainer.</p><p>Adralei: Elven ranger who lives beyond the wall.</p><p>Dunderbrek: Dwarven mining foreman.</p><p>Ukogak: Half-orc ranch hand and caravan guard.</p><p></p><p></p><p><strong>Avengers Upgrades</strong></p><p><strong></strong></p><p><strong>Avengers Rigging</strong>: You get 2 free load worth of weapon or gear items.</p><p></p><p><strong>Unflinching</strong>: Your Tier is effectively +1 during any Doom where the meek or the downtrodden are being preyed upon.</p><p></p><p><strong>Irregulars</strong>: Experts gain +1d to Gather Information.</p><p></p><p><strong>Dedicated</strong>: Experts are also Toughs.</p><p></p><p><strong>Hardened</strong>: Each PC gets +1 Trauma box. This costs three upgrades to unlock, not just one. This may bring a PC with 4 trauma back into play if you wish.</p><p></p><p></p><p><strong>Avengers Special Abilities</strong></p><p><strong></strong></p><p><strong>As Good as your Word</strong>: You may spend Folklore as Coin in downtime actions. Avengers gain Obligation as a second Vice.</p><p></p><p><strong>Outside the Law</strong>: Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).</p><p></p><p><strong>Moral Compass</strong>: Each PC gains an additional xp trigger: You fulfilled a promise at a cost to you or the crew.</p><p></p><p><strong>All for One</strong>: During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover.</p><p></p><p><strong>One for All</strong>: Spend one Folklore and describe how one of your contacts puts themself in danger to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this Adventure.</p><p></p><p><strong>Patron</strong>: When you advance your Tier, it costs half the coin it normally would. <em>Who is your patron? Why do they help you?</em></p><p></p><p><strong>Alpha's Nemesis</strong>: When you use Assault or Slay plans against a higher Tier faction, your Tier counts as +1.</p><p></p><p><strong>The Man in the Chair</strong>: You have a quartermaster. Name him/her. Your quartermaster supplies the crew with extra Supply and Gear. Before each Adventure, roll Tier. 1/3 = 1, 4/5 = 2, 6 = 3 free Supply boxes to distribute to the Company for an Adventure in the wild or free Adventuring Gear boxes for an Adventure in Town.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8257678, member: 6696971"] [B][SIZE=5]AVENGERS (COMPANY)[/SIZE] XP Trigger[/B] When you play Avengers, you earn xp when you mete out justice on the wicked, deliver the downtrodden from their plight, or make the powerful face their exploitation or indifference. [B]Hunting Grounds[/B] The farms beyond the wall The underclass shanty town The mines and crossroads of the deep wild The seas (grass or water) where the raiders plunder [B]Favored Adventure Type[/B] Protect the Meek Right a Wrong Bring Corruption to Light Put an End to a Threat to the People [B]Starting Upgrades[/B] Training: Body Cohort: Expert, type Skulk (a Guide or a member of The Watch) [B]Contacts[/B] Pimeon: Halfling sneak-thief whose ear is always to the ground. Walker: Double agent crime boss. Creed: Retired pit-fighter turned trainer. Adralei: Elven ranger who lives beyond the wall. Dunderbrek: Dwarven mining foreman. Ukogak: Half-orc ranch hand and caravan guard. [B]Avengers Upgrades Avengers Rigging[/B]: You get 2 free load worth of weapon or gear items. [B]Unflinching[/B]: Your Tier is effectively +1 during any Doom where the meek or the downtrodden are being preyed upon. [B]Irregulars[/B]: Experts gain +1d to Gather Information. [B]Dedicated[/B]: Experts are also Toughs. [B]Hardened[/B]: Each PC gets +1 Trauma box. This costs three upgrades to unlock, not just one. This may bring a PC with 4 trauma back into play if you wish. [B]Avengers Special Abilities As Good as your Word[/B]: You may spend Folklore as Coin in downtime actions. Avengers gain Obligation as a second Vice. [B]Outside the Law[/B]: Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3). [B]Moral Compass[/B]: Each PC gains an additional xp trigger: You fulfilled a promise at a cost to you or the crew. [B]All for One[/B]: During downtime one of your contacts or cohorts may take a downtime action to acquire an asset, reduce heat, or recover. [B]One for All[/B]: Spend one Folklore and describe how one of your contacts puts themself in danger to help you. Everyone in your crew gets one dot in an action your contact is skilled in for this Adventure. [B]Patron[/B]: When you advance your Tier, it costs half the coin it normally would. [I]Who is your patron? Why do they help you?[/I] [B]Alpha's Nemesis[/B]: When you use Assault or Slay plans against a higher Tier faction, your Tier counts as +1. [B]The Man in the Chair[/B]: You have a quartermaster. Name him/her. Your quartermaster supplies the crew with extra Supply and Gear. Before each Adventure, roll Tier. 1/3 = 1, 4/5 = 2, 6 = 3 free Supply boxes to distribute to the Company for an Adventure in the wild or free Adventuring Gear boxes for an Adventure in Town. [/QUOTE]
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