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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Fenris-77" data-source="post: 8258222" data-attributes="member: 6993955"><p>I think for larger spaces you want to do some very discrete framing and gating. I'd agree that standard mega-dungeon play isn't ideal, or even desirable though. I think that I'd probably include some examples and advice for how to frame larger delves in a way that works for FitD play. I think a lot of GMs, even Blades-savvy ones, might fall back on D&D habits for delves and that's a bad idea IMO.</p><p></p><p>Giving it some thought, I think that larger delves would be something I'd design as a flowchart rather than a map, with some lists or tables for each section to help narrate detail on the fly and keep them distinct. The whole idea of delves without a map is going to be foreign to a lot of people (myself included), so a little advice and structure could be very helpful.</p><p></p><p>Edit: I just got a zine called <em>The Vast in the Dark,</em> by Charles Ferguson-Avery who wrote <em>Into the Wyrd and Wild</em>, that has some great systems for designing dungeons on the fly. That might be worth a look. The Dorotka supplement has something similar that's also really well done.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8258222, member: 6993955"] I think for larger spaces you want to do some very discrete framing and gating. I'd agree that standard mega-dungeon play isn't ideal, or even desirable though. I think that I'd probably include some examples and advice for how to frame larger delves in a way that works for FitD play. I think a lot of GMs, even Blades-savvy ones, might fall back on D&D habits for delves and that's a bad idea IMO. Giving it some thought, I think that larger delves would be something I'd design as a flowchart rather than a map, with some lists or tables for each section to help narrate detail on the fly and keep them distinct. The whole idea of delves without a map is going to be foreign to a lot of people (myself included), so a little advice and structure could be very helpful. Edit: I just got a zine called [I]The Vast in the Dark,[/I] by Charles Ferguson-Avery who wrote [I]Into the Wyrd and Wild[/I], that has some great systems for designing dungeons on the fly. That might be worth a look. The Dorotka supplement has something similar that's also really well done. [/QUOTE]
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