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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8260161" data-attributes="member: 6696971"><p>My intention was the following:</p><p></p><p>a) Make magic both thematically and mechanically powerful but dangerous. Every time you cast a spell, danger may increase locally for you or somewhere in the world. For instance, a Burning Hands spell might catch the building on fire nearby (oh no, burning building complication!) or the Wizard may get an image of the barrier between the world and the Elemental Plane of Fire fraying...in the middle of a forest; Clock 6 to resolve "The Fire Elemental Cometh." Wizard would need to locate the breach via divination and personally fix the breach as a Downtime Project...or it would be an Adventure for the Company. Or, the spell may just vanish from the Wizard's mind (the least interesting outcome in my opinion so, for me personally as a GM, the one I'll deploy the least).</p><p></p><p>b) Give the Wizard player an interesting decision-point every time they cast a spell. Push and remove Volatile and also get my Push affect (but eat the 2 Stress), spend Special Armor to ignore it, or resist Volatile because I'm casting it through my implement (which gives me +1d Resistance here). I'm imagining a lot of creative Pushing for Effect (more targets, ensure the Charm is forgotten by the target, have something cool environmentally happen) but you've got both the tactical and the longterm, strategic layer of Stress management to consider.</p><p></p><p>c) Make the Wizard's implement precious (because it helps Resisting that Volatile complication). This creates a cool magic item angle and, more importantly, creates a nice pressure point for GM complications/threats against the Wizard.</p><p></p><p>d) Create angles for team synergy to help the Wizard get their payload off while managing the Complication exposure (perhaps someone else capable in Attune is going to to do a lot of Setup moves for the Wizard to turn Position to Controlled...or someone will be Protecting the Wizard from their own Wizard-born complications).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8260161, member: 6696971"] My intention was the following: a) Make magic both thematically and mechanically powerful but dangerous. Every time you cast a spell, danger may increase locally for you or somewhere in the world. For instance, a Burning Hands spell might catch the building on fire nearby (oh no, burning building complication!) or the Wizard may get an image of the barrier between the world and the Elemental Plane of Fire fraying...in the middle of a forest; Clock 6 to resolve "The Fire Elemental Cometh." Wizard would need to locate the breach via divination and personally fix the breach as a Downtime Project...or it would be an Adventure for the Company. Or, the spell may just vanish from the Wizard's mind (the least interesting outcome in my opinion so, for me personally as a GM, the one I'll deploy the least). b) Give the Wizard player an interesting decision-point every time they cast a spell. Push and remove Volatile and also get my Push affect (but eat the 2 Stress), spend Special Armor to ignore it, or resist Volatile because I'm casting it through my implement (which gives me +1d Resistance here). I'm imagining a lot of creative Pushing for Effect (more targets, ensure the Charm is forgotten by the target, have something cool environmentally happen) but you've got both the tactical and the longterm, strategic layer of Stress management to consider. c) Make the Wizard's implement precious (because it helps Resisting that Volatile complication). This creates a cool magic item angle and, more importantly, creates a nice pressure point for GM complications/threats against the Wizard. d) Create angles for team synergy to help the Wizard get their payload off while managing the Complication exposure (perhaps someone else capable in Attune is going to to do a lot of Setup moves for the Wizard to turn Position to Controlled...or someone will be Protecting the Wizard from their own Wizard-born complications). [/QUOTE]
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