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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Ovinomancer" data-source="post: 8260300" data-attributes="member: 16814"><p>I, unsurprisingly, don't like the spellcasting mechanics regarding stress. This is because it either locks the Wizard into a downtime cycle of either spending lots of downtime activities to recover lost spells or spending lots of downtime activities to recover stress. The other option is that the Wizard just accepts every spell has a Volatile drawback, which, I suppose, is a thing, but unless I'm earning XP for each one this is disincentivized. I'm not quite a fan of the idea that I either have to spend downtime activities (the stress cost is a middleman, we're actually trading downtime activities) to be magical or have consequences that don't aid me in any way.</p><p></p><p>So, my suggestion, then, would be to offer the following choices -- casting a spell cannot be a controlled action to start (magic is too volatile). You will usually lose that spell when you cast it. You can keep the spell if you accept a one step reduction in Effect.</p><p></p><p>This then can operate within the normal Blades decision matrix -- I can choose to keep the spell and then Push to recover the Effect loss. Or I can choose to have the spell be fully Effective, but I know I will lose it. Or, I can take a devil's bargain to get some special effect to the spell. These, tied with the fact that spellcasting is always at least Risky to start (unless you trade Effect for Position, still viable, to get a lesser Effect for a Controlled Position) and a heavy hand on offering Devil's Bargains, really drives the chaotic nature of magic while not locking in the cost of spellcasting is a downtime activity. It might still be, but this is a more in the moment choice that I think adds weight.</p><p></p><p>YMMV.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 8260300, member: 16814"] I, unsurprisingly, don't like the spellcasting mechanics regarding stress. This is because it either locks the Wizard into a downtime cycle of either spending lots of downtime activities to recover lost spells or spending lots of downtime activities to recover stress. The other option is that the Wizard just accepts every spell has a Volatile drawback, which, I suppose, is a thing, but unless I'm earning XP for each one this is disincentivized. I'm not quite a fan of the idea that I either have to spend downtime activities (the stress cost is a middleman, we're actually trading downtime activities) to be magical or have consequences that don't aid me in any way. So, my suggestion, then, would be to offer the following choices -- casting a spell cannot be a controlled action to start (magic is too volatile). You will usually lose that spell when you cast it. You can keep the spell if you accept a one step reduction in Effect. This then can operate within the normal Blades decision matrix -- I can choose to keep the spell and then Push to recover the Effect loss. Or I can choose to have the spell be fully Effective, but I know I will lose it. Or, I can take a devil's bargain to get some special effect to the spell. These, tied with the fact that spellcasting is always at least Risky to start (unless you trade Effect for Position, still viable, to get a lesser Effect for a Controlled Position) and a heavy hand on offering Devil's Bargains, really drives the chaotic nature of magic while not locking in the cost of spellcasting is a downtime activity. It might still be, but this is a more in the moment choice that I think adds weight. YMMV. [/QUOTE]
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