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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8260346" data-attributes="member: 6696971"><p>There are a lot of moving parts here that create a holistic picture of how I'm envisioning this emerging. Check out my post #144 to hawkeye for reference. </p><p></p><p>I'm seeing Casting Spells like a Leech with a lot of powerful grenades with the Volatile Drawback. Like a Leech, they would have Special Armor to deal with 2 * Spell deployment complications (the only Leech I've run that was a grenade lobbing fiend took Fortitude...I expect a lot of Wizards would take Warded earlier for the same reason). Further, like a Leech, having Golems/Zombies (like the Leech can make constructs) will help them not be entirely reliant upon Spells. However, unlike the Leech, this iteration of a Wizard would have:</p><p></p><p>a) The ability to Push themselves and not just remove Volatile but also get Push effects.</p><p></p><p>b) Spellcasting implements that would buff their ability to Resist Volatile (+1d).</p><p></p><p>c) Their Spell Loadout wouldn't be reliant upon and restricted by Bandlier boxes. They could continuously cast so long as they don't loose the spell.</p><p></p><p>Finally, as I mentioned in that #144 post, personally, just like I don't rely a lot upon Harm (new and interesting obstacles or the escalation of the situation is a lot more interesting to me) as Complications (unless Harm is profoundly more sensical in the situation than any other Complication), "Losing the Spell" as the Volatile Complication would be my last resort. So a lot of Wizards are just going to let those Complications pile on (like Wizards in my Dungeon World games do...they almost always opt for "Danger" as their complication rather than "Losing the Spell" or -1 ongoing to cast a spell...the split is probably 80/15/5 %).</p><p></p><p>I mean...I could be wrong (and a playtest will bear that out), but I think there are a lot of tools here to create interesting decision-points and mitigate the Stress fallout without entering a Stress > DTA Death Spiral. </p><p></p><p>I'll let you know what it looks like once I run it and if I have to tweak it. Just not seeing the spiral you're seeing at this point.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8260346, member: 6696971"] There are a lot of moving parts here that create a holistic picture of how I'm envisioning this emerging. Check out my post #144 to hawkeye for reference. I'm seeing Casting Spells like a Leech with a lot of powerful grenades with the Volatile Drawback. Like a Leech, they would have Special Armor to deal with 2 * Spell deployment complications (the only Leech I've run that was a grenade lobbing fiend took Fortitude...I expect a lot of Wizards would take Warded earlier for the same reason). Further, like a Leech, having Golems/Zombies (like the Leech can make constructs) will help them not be entirely reliant upon Spells. However, unlike the Leech, this iteration of a Wizard would have: a) The ability to Push themselves and not just remove Volatile but also get Push effects. b) Spellcasting implements that would buff their ability to Resist Volatile (+1d). c) Their Spell Loadout wouldn't be reliant upon and restricted by Bandlier boxes. They could continuously cast so long as they don't loose the spell. Finally, as I mentioned in that #144 post, personally, just like I don't rely a lot upon Harm (new and interesting obstacles or the escalation of the situation is a lot more interesting to me) as Complications (unless Harm is profoundly more sensical in the situation than any other Complication), "Losing the Spell" as the Volatile Complication would be my last resort. So a lot of Wizards are just going to let those Complications pile on (like Wizards in my Dungeon World games do...they almost always opt for "Danger" as their complication rather than "Losing the Spell" or -1 ongoing to cast a spell...the split is probably 80/15/5 %). I mean...I could be wrong (and a playtest will bear that out), but I think there are a lot of tools here to create interesting decision-points and mitigate the Stress fallout without entering a Stress > DTA Death Spiral. I'll let you know what it looks like once I run it and if I have to tweak it. Just not seeing the spiral you're seeing at this point. [/QUOTE]
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