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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8262205" data-attributes="member: 6696971"><p><strong>THE BARD</strong></p><p><strong></strong></p><p><strong>Starting Actions</strong>: Consort * 2, Illuminate * 1</p><p></p><p></p><p><strong>Dangerous Friends/Allies</strong>:</p><p></p><p>Leheth "the brush" - Artist and debauch extraordinaire</p><p>Pascal - Famous street-magician, pick-pocket, and fence, long-retired...except the fence part</p><p>Jua Xei - Swordmaster, mountebank, former lover...never in one place for long</p><p>"Lovelyhoof" - Satyr model, tailor, designer with a penchant for bedazzled footwear</p><p>Aulorora - Half-elven former lover and collector of fine things (including lovers)</p><p>Ryzmaka "the fickle" - Elder Copper Dragon who changes lairs, allegiances, moods at the drop of a hat</p><p></p><p></p><p><strong>Starting Abilities</strong>:</p><p></p><p><strong>Arcane Art</strong>: When you weave honeyed words or a performance into a basic spell, choose an ally, choose an effect, and take +1d:</p><p></p><ul> <li data-xf-list-type="ul">Their mind is freed from an enchantment.</li> <li data-xf-list-type="ul">They take +1d to a Resistance Roll.</li> <li data-xf-list-type="ul">The leader of a Group Action takes 1 less Stress.</li> <li data-xf-list-type="ul">You share the Stress Cost for Pushing.</li> </ul><p></p><p><strong>It Goes to Eleven</strong>: Take +1 Stress and your honeyed words and performances weaved into a basic spell have increased Potency or Scale (your choice).</p><p></p><p><strong>All the Right Friends in All the Right Places</strong>: Take +1d when you Gather Information and when you Acquire Asset (Cohort), they have Scale or Quality +1 (your choice).</p><p></p><p></p><p><strong>Advancement Abilities:</strong></p><p><strong></strong></p><p><strong>Charming and Open</strong>: When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, and you and your Company gains Potency when acting on the answer. Then they may ask you a question from the list (which you must answer truthfully).</p><p></p><ul> <li data-xf-list-type="ul"><em>Whom do you serve?</em></li> <li data-xf-list-type="ul"><em>What do you wish I would do?</em></li> <li data-xf-list-type="ul"><em>How can I get you to?</em></li> <li data-xf-list-type="ul"><em>What are you really feeling right now?</em></li> <li data-xf-list-type="ul"><em>What do you most desire?</em></li> </ul><p><strong>(Wo)man of Action</strong>: Whenever you do something particularly daring or bold with Desperate Position, take +1d Swashbuckle or Skirmish. There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or</p><p>similar unusual environmental hazard handy in any situation in which it would be convenient for you and remotely plausible.</p><p></p><p><strong>Drop...Your...Sword</strong>: When you seek to frighten, charm or impress someone through flamboyance, tall-tale, or devil-may-care, you get +1d to your roll.<strong> </strong>If a Tug-of-War Clock is involved, tick the Clock one Wedge better in your direction.</p><p></p><p><strong>Life of the Party: </strong>When you cause a scene or distraction, all attention will be on you...no questions asked.</p><p></p><p><strong>Charm Greases Palms Better than Coin</strong>: When a member of your group would spend coin or legend on a downtime action to recover or acquire an asset, you can choose to cover their cost by paying 1 stress. Each time you use this ability during a downtime phase, the cost increases by 1.</p><p></p><p><em>The first time costs 1 stress, the second 2, the third 3, and so on.</em></p><p></p><p><strong>Battle of Ballads</strong>: When you one-up or enthrall someone with story, take +1d. If a Tug-of-War Clock is involved, tick the Clock one Wedge better in your direction.</p><p></p><p><strong>Parasocial Relations</strong>: You have 2 Special Armor. You may expend your special armor to push yourself or to introduce an NPC that backs your play or saves your bacon from a social or status-based consequence when you engage in showmanship, bravado, or misdirection.</p><p></p><p><strong>Vicious Cacophony</strong>: Your <strong>Arcane Art</strong> list increases to include <em>they take +1 Effect when harming an enemy</em>.</p><p></p><p><strong>In the Nick of Time</strong>: You have an extra box of Adventuring Gear and your Flashbacks cost 1 less Stress (elaborate goes to 1 and complex goes to 0).</p><p></p><p><strong>Lay Down Your Burdens</strong>: Your songs lighten the Load of your Allies. All allies increase their Light Load by 1, their Normal Load by 2, and their Heavy Load by 1.</p><h3></h3><p></p><p><strong>Unique Equipment</strong>:</p><p></p><p>Fine Rapier or Saber - 1 Load</p><p>Fine Instrument (when used to resist a social complication, take +1d to resistance rolls) - 1 Load</p><p>Duelist's Leather Armor - 1 Load</p><p>Bag of Books; Ballads and Histories - 1 Load</p><p>Bandolier of Throwing Knives (Near) - 1 Load - * * * (Ammo)</p><p>Ostentatious Hat, Coat, Belt - 0 Load</p><p>Trance Powder (Quality 1/* *) - A glittering blue powder. Induces a pleasant hypnotic trance when inhaled - 0 Load</p><p>Little Black Book - 0 Load</p><p>(1 Coin) Adventuring Gear (crowbar, ropes/pitons/chalk/harness/clips, torches, winter cloak) - 2 Load * * (Uses)</p><p>(1 Coin) Camp Supplies - 2 Load * * * (Uses)</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8262205, member: 6696971"] [B]THE BARD Starting Actions[/B]: Consort * 2, Illuminate * 1 [B]Dangerous Friends/Allies[/B]: Leheth "the brush" - Artist and debauch extraordinaire Pascal - Famous street-magician, pick-pocket, and fence, long-retired...except the fence part Jua Xei - Swordmaster, mountebank, former lover...never in one place for long "Lovelyhoof" - Satyr model, tailor, designer with a penchant for bedazzled footwear Aulorora - Half-elven former lover and collector of fine things (including lovers) Ryzmaka "the fickle" - Elder Copper Dragon who changes lairs, allegiances, moods at the drop of a hat [B]Starting Abilities[/B]: [B]Arcane Art[/B]: When you weave honeyed words or a performance into a basic spell, choose an ally, choose an effect, and take +1d: [LIST] [*]Their mind is freed from an enchantment. [*]They take +1d to a Resistance Roll. [*]The leader of a Group Action takes 1 less Stress. [*]You share the Stress Cost for Pushing. [/LIST] [B]It Goes to Eleven[/B]: Take +1 Stress and your honeyed words and performances weaved into a basic spell have increased Potency or Scale (your choice). [B]All the Right Friends in All the Right Places[/B]: Take +1d when you Gather Information and when you Acquire Asset (Cohort), they have Scale or Quality +1 (your choice). [B]Advancement Abilities: Charming and Open[/B]: When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, and you and your Company gains Potency when acting on the answer. Then they may ask you a question from the list (which you must answer truthfully). [LIST] [*][I]Whom do you serve?[/I] [*][I]What do you wish I would do?[/I] [*][I]How can I get you to?[/I] [*][I]What are you really feeling right now?[/I] [*][I]What do you most desire?[/I] [/LIST] [B](Wo)man of Action[/B]: Whenever you do something particularly daring or bold with Desperate Position, take +1d Swashbuckle or Skirmish. There is always a chandelier, rope, window, cart, easily-spooked herd of livestock, or similar unusual environmental hazard handy in any situation in which it would be convenient for you and remotely plausible. [B]Drop...Your...Sword[/B]: When you seek to frighten, charm or impress someone through flamboyance, tall-tale, or devil-may-care, you get +1d to your roll.[B] [/B]If a Tug-of-War Clock is involved, tick the Clock one Wedge better in your direction. [B]Life of the Party: [/B]When you cause a scene or distraction, all attention will be on you...no questions asked. [B]Charm Greases Palms Better than Coin[/B]: When a member of your group would spend coin or legend on a downtime action to recover or acquire an asset, you can choose to cover their cost by paying 1 stress. Each time you use this ability during a downtime phase, the cost increases by 1. [I]The first time costs 1 stress, the second 2, the third 3, and so on.[/I] [B]Battle of Ballads[/B]: When you one-up or enthrall someone with story, take +1d. If a Tug-of-War Clock is involved, tick the Clock one Wedge better in your direction. [B]Parasocial Relations[/B]: You have 2 Special Armor. You may expend your special armor to push yourself or to introduce an NPC that backs your play or saves your bacon from a social or status-based consequence when you engage in showmanship, bravado, or misdirection. [B]Vicious Cacophony[/B]: Your [B]Arcane Art[/B] list increases to include [I]they take +1 Effect when harming an enemy[/I]. [B]In the Nick of Time[/B]: You have an extra box of Adventuring Gear and your Flashbacks cost 1 less Stress (elaborate goes to 1 and complex goes to 0). [B]Lay Down Your Burdens[/B]: Your songs lighten the Load of your Allies. All allies increase their Light Load by 1, their Normal Load by 2, and their Heavy Load by 1. [HEADING=2][/HEADING] [B]Unique Equipment[/B]: Fine Rapier or Saber - 1 Load Fine Instrument (when used to resist a social complication, take +1d to resistance rolls) - 1 Load Duelist's Leather Armor - 1 Load Bag of Books; Ballads and Histories - 1 Load Bandolier of Throwing Knives (Near) - 1 Load - * * * (Ammo) Ostentatious Hat, Coat, Belt - 0 Load Trance Powder (Quality 1/* *) - A glittering blue powder. Induces a pleasant hypnotic trance when inhaled - 0 Load Little Black Book - 0 Load (1 Coin) Adventuring Gear (crowbar, ropes/pitons/chalk/harness/clips, torches, winter cloak) - 2 Load * * (Uses) (1 Coin) Camp Supplies - 2 Load * * * (Uses) [/QUOTE]
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