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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8265079" data-attributes="member: 6696971"><p><strong>REP (LEGEND), HEAT (DOOM), AND WANTED LEVEL/ENTANGLEMENTS/INCARCERATION</strong></p><p></p><p>At the start of the playtest I'm going to begin soon, below will be the initial iteration of the configuration/interactions of all of the above:</p><p></p><p>* Rep is <strong>Legend </strong>(not Folklore).</p><p></p><p>* Heat is <strong>Doom </strong>(not Legend).</p><p></p><p>* There is no Wanted Level or Incarceration as per standard faire Blades, but there will be a Post-Adventure <strong>Entanglement </strong>rolled. The procedure and thinking on this is below:</p><p></p><p>1) Legend and Doom fit on the same 12 point track; Legend from left to right and Doom from right to left. Like orthodox Blades, these will be accrued primarily due to Adventures (but Entanglements will intersect here as well).</p><p></p><p>2) Getting your Legend meter filled to 12 + requisite Coin will be the requirement for <strong>Tiering up</strong> (like Blades).</p><p></p><p>3) Doom will obviously be an obstacle to that (occupying the meter from the opposite direction).</p><p></p><p>4) Unlike Blades, <strong>there will be no Downtime Activity to Reduce Doom.</strong> Doom will only be reduced by a special <strong>Doom Adventure that targets a Menace</strong> (these are Fronts). These will not earn Doom. They will <strong>earn reduced Legend which is exchanged for Doom reduction at an exchange rate of 2:1</strong> (the same exchange rate of liquidating Stash to produce tangible Coin in Blades).</p><p></p><p>So, for instance, the Adventure earns 2 Legend + 1 per Tier above Company. Tier 2 Menace is Adventured against. 4 Legend is earned. 4 or 2 of that can be exchanged for Doom reduction or 2 Legend + 1 Doom Reduction or 0 Legend + 2 Doom Reduction.</p><p></p><p>Coin gained is as normal.</p><p></p><p>5) The procedure for<strong> Post Adventure Entanglements</strong> will work like this:</p><p></p><p>* A Fortune Roll is made to determine which PC will have a targeted thematic Entanglment which takes place either on the journey back (if Adventure is in the Wild) or in the Town (if Adventure is in the Town).</p><p></p><p>* The GM will pick one of the PC's Bonds or their Alignment (one that has not been interacted with in this game session) to frame a conflict around. </p><p></p><p>* The GM will reference the Company's present Doom to determine the level of Menace faced.</p><p></p><p>0 Doom = Tier + 0 Menace</p><p>1-3 Doom = Tier + 1 Menace</p><p>4+ Doom = Tier + 2 Menace</p><p></p><p>* The conflict will either be elided (with a decision-point/cost paid) or it can be played out (perhaps the player doesn't want to make that decision-point or doesn't want to pay that cost and feels they can pay a lesser/different cost in the playing out of the scene); player's choice.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8265079, member: 6696971"] [B]REP (LEGEND), HEAT (DOOM), AND WANTED LEVEL/ENTANGLEMENTS/INCARCERATION[/B] At the start of the playtest I'm going to begin soon, below will be the initial iteration of the configuration/interactions of all of the above: * Rep is [B]Legend [/B](not Folklore). * Heat is [B]Doom [/B](not Legend). * There is no Wanted Level or Incarceration as per standard faire Blades, but there will be a Post-Adventure [B]Entanglement [/B]rolled. The procedure and thinking on this is below: 1) Legend and Doom fit on the same 12 point track; Legend from left to right and Doom from right to left. Like orthodox Blades, these will be accrued primarily due to Adventures (but Entanglements will intersect here as well). 2) Getting your Legend meter filled to 12 + requisite Coin will be the requirement for [B]Tiering up[/B] (like Blades). 3) Doom will obviously be an obstacle to that (occupying the meter from the opposite direction). 4) Unlike Blades, [B]there will be no Downtime Activity to Reduce Doom.[/B] Doom will only be reduced by a special [B]Doom Adventure that targets a Menace[/B] (these are Fronts). These will not earn Doom. They will [B]earn reduced Legend which is exchanged for Doom reduction at an exchange rate of 2:1[/B] (the same exchange rate of liquidating Stash to produce tangible Coin in Blades). So, for instance, the Adventure earns 2 Legend + 1 per Tier above Company. Tier 2 Menace is Adventured against. 4 Legend is earned. 4 or 2 of that can be exchanged for Doom reduction or 2 Legend + 1 Doom Reduction or 0 Legend + 2 Doom Reduction. Coin gained is as normal. 5) The procedure for[B] Post Adventure Entanglements[/B] will work like this: * A Fortune Roll is made to determine which PC will have a targeted thematic Entanglment which takes place either on the journey back (if Adventure is in the Wild) or in the Town (if Adventure is in the Town). * The GM will pick one of the PC's Bonds or their Alignment (one that has not been interacted with in this game session) to frame a conflict around. * The GM will reference the Company's present Doom to determine the level of Menace faced. 0 Doom = Tier + 0 Menace 1-3 Doom = Tier + 1 Menace 4+ Doom = Tier + 2 Menace * The conflict will either be elided (with a decision-point/cost paid) or it can be played out (perhaps the player doesn't want to make that decision-point or doesn't want to pay that cost and feels they can pay a lesser/different cost in the playing out of the scene); player's choice. [/QUOTE]
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