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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8276286" data-attributes="member: 82106"><p>What if it was just consequences vs progess? I mean, you have XP, which eventually levels you up to a higher tier, but you also have 'Deeds' which add to your 'Legend' which is what makes people fear you/respect you. So, "these guys defeated the dragon, they're bad-ass!" is a good thing, keeps people off your back (yeah, doing it might have made you enemies, they're scared of you too!). OTOH simply being higher tier, that just gets you bigger foes (you end up dealing with the more ugly problems facing your town/faction/allies/whatever). So, you need to balance the two out. Legend perhaps can be enhanced based on PR moves and such to an extent, giving you a way to do some management, but the real meat of it is accomplishing Quests. The fallout side is Dooms come knocking when you are strong but not feared/respected (low legend for your tier).</p><p></p><p>I think you get more bang for less moving parts, and it can all still hook into the various other FitD 'slots' in the design (unless I'm missing a piece somewhere, quite possible).</p><p></p><p>EDIT: I see you did make some minor changes, and the terminology has changed a bit.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8276286, member: 82106"] What if it was just consequences vs progess? I mean, you have XP, which eventually levels you up to a higher tier, but you also have 'Deeds' which add to your 'Legend' which is what makes people fear you/respect you. So, "these guys defeated the dragon, they're bad-ass!" is a good thing, keeps people off your back (yeah, doing it might have made you enemies, they're scared of you too!). OTOH simply being higher tier, that just gets you bigger foes (you end up dealing with the more ugly problems facing your town/faction/allies/whatever). So, you need to balance the two out. Legend perhaps can be enhanced based on PR moves and such to an extent, giving you a way to do some management, but the real meat of it is accomplishing Quests. The fallout side is Dooms come knocking when you are strong but not feared/respected (low legend for your tier). I think you get more bang for less moving parts, and it can all still hook into the various other FitD 'slots' in the design (unless I'm missing a piece somewhere, quite possible). EDIT: I see you did make some minor changes, and the terminology has changed a bit. [/QUOTE]
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