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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8276457" data-attributes="member: 6696971"><p>Here is basically how its organized in terms of "pulled directly from Blades" vs "a new Score/Adventure archetype":</p><p></p><p><strong>FROM BLADES</strong></p><p><strong></strong></p><p><strong>Assault </strong>- Attack a hideout or enemy force head on. <em>Detail</em>: The point of attack.</p><p></p><p><strong>Ritual (OCCULT IN BLADES) </strong>- Adjure or bind a demon, engage a celestial power, connect or disconnect worlds. <em>Detail</em>: The supernatural method.</p><p></p><p><strong>Social </strong>- Negotiate, bargain, persuade, or threaten. <em>Detail</em>: The social connection.</p><p></p><p><strong>Stealth </strong>- Trespass unseen. <em>Detail</em>: The point of infiltration.</p><p></p><p><strong>Escort (TRANSPORT IN BLADES - BASICALLY "SMUGGLE" SO THIS HAS BEEN THEMATICALLY REMAPPED) </strong>- A caravan of merchants from major trade hubs or a vulnerable family out of danger. <em>Detail</em>: The route & means.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>NEW</strong></p><p><strong></strong></p><p><strong>Delve </strong>- Spelunk or explore a mysterious site. <em>Detail</em>: The legend (physical map to locale and its story).</p><p></p><p><strong>Range </strong>- Set out into the wild to map its uncharted depths. <em>Detail</em>: Cartographer's call.</p><p></p><p><strong>Solve </strong>- Find a safe passage from here to there, track down a lost site, resolve a mystery. <em>Detail</em>: What needs finding.</p><p></p><p><strong>Slay </strong>- A legendary monster. <em>Detail</em>: The lair.</p><p></p><p>[HR][/HR]</p><p></p><p>Some examples of Social Scores in Blades would be:</p><p></p><p>* Actual games of chance/skill.</p><p></p><p>* Parleys.</p><p></p><p>* Negotiation of cease-fires or relationships.</p><p></p><p>* Bartering with a fence on goods that are particularly difficult to move.</p><p></p><p>* A Split-Score where the Social part is a setup for the 2nd Score (eg a big gala where your "shmoozing team" is distracting from your "stealth team" who is trying to steal a precious piece of art).</p><p></p><p></p><p>When it comes to Blades (and this hack), the Scores (Adventure in this game) are basically all means to get what you want and then "the detail" is how you're attacking the opening obstacle for the scene (so the Engagement Roll will frame you right into the action based on how this intersects with the action resolution result). So, for instance, if its a direct assault on a Tavern where a rival gang has taken over a Crew ally's establishment and the Engagement Roll only yields a 1-3 result (rather than a 4/5 or a 6), then the opening Position is going to be Desperate (in over your head...fighting for your life...hugely threatening) vs Risky or Controlled. </p><p></p><p>This game will work exactly the same. Overwhelmingly, this game will hew to Blades resolution mechanics. The primary difference will be Dungeon World thematics/PC build setup/Journeys and certain Torchbearer touchstones/structure while you're "in the wild."</p><p></p><p>I saw you have another post but I don't have time to respond to it unfortunately. I haven't edited the lead posts, but I've made some iterations already (my apologies for that). For instance, I've changed the Rep/Heat/Wanted Level analogue for this game entirely (I think this may be what your other quoted post was about?). That post is within the last few pages so you should be able to find it easily enough.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8276457, member: 6696971"] Here is basically how its organized in terms of "pulled directly from Blades" vs "a new Score/Adventure archetype": [B]FROM BLADES Assault [/B]- Attack a hideout or enemy force head on. [I]Detail[/I]: The point of attack. [B]Ritual (OCCULT IN BLADES) [/B]- Adjure or bind a demon, engage a celestial power, connect or disconnect worlds. [I]Detail[/I]: The supernatural method. [B]Social [/B]- Negotiate, bargain, persuade, or threaten. [I]Detail[/I]: The social connection. [B]Stealth [/B]- Trespass unseen. [I]Detail[/I]: The point of infiltration. [B]Escort (TRANSPORT IN BLADES - BASICALLY "SMUGGLE" SO THIS HAS BEEN THEMATICALLY REMAPPED) [/B]- A caravan of merchants from major trade hubs or a vulnerable family out of danger. [I]Detail[/I]: The route & means. [HR][/HR] [B]NEW Delve [/B]- Spelunk or explore a mysterious site. [I]Detail[/I]: The legend (physical map to locale and its story). [B]Range [/B]- Set out into the wild to map its uncharted depths. [I]Detail[/I]: Cartographer's call. [B]Solve [/B]- Find a safe passage from here to there, track down a lost site, resolve a mystery. [I]Detail[/I]: What needs finding. [B]Slay [/B]- A legendary monster. [I]Detail[/I]: The lair. [HR][/HR] Some examples of Social Scores in Blades would be: * Actual games of chance/skill. * Parleys. * Negotiation of cease-fires or relationships. * Bartering with a fence on goods that are particularly difficult to move. * A Split-Score where the Social part is a setup for the 2nd Score (eg a big gala where your "shmoozing team" is distracting from your "stealth team" who is trying to steal a precious piece of art). When it comes to Blades (and this hack), the Scores (Adventure in this game) are basically all means to get what you want and then "the detail" is how you're attacking the opening obstacle for the scene (so the Engagement Roll will frame you right into the action based on how this intersects with the action resolution result). So, for instance, if its a direct assault on a Tavern where a rival gang has taken over a Crew ally's establishment and the Engagement Roll only yields a 1-3 result (rather than a 4/5 or a 6), then the opening Position is going to be Desperate (in over your head...fighting for your life...hugely threatening) vs Risky or Controlled. This game will work exactly the same. Overwhelmingly, this game will hew to Blades resolution mechanics. The primary difference will be Dungeon World thematics/PC build setup/Journeys and certain Torchbearer touchstones/structure while you're "in the wild." I saw you have another post but I don't have time to respond to it unfortunately. I haven't edited the lead posts, but I've made some iterations already (my apologies for that). For instance, I've changed the Rep/Heat/Wanted Level analogue for this game entirely (I think this may be what your other quoted post was about?). That post is within the last few pages so you should be able to find it easily enough. [/QUOTE]
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