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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8276821" data-attributes="member: 6696971"><p>I'm going to have to break this up into multiple posts. I'm just going to convey the opening build stage of play with this post.</p><p></p><p><strong>MAKE A MAP AND LEAVE BLANKS</strong></p><p></p><p><em>City of Tremulous</em></p><p></p><ul> <li data-xf-list-type="ul">Power: Magocracy ruled by 4 spellcasters (1 from each of the primary Factions) - Tier 4</li> <li data-xf-list-type="ul">Disposition: On the cusp of warfare between rival gangs (many spellcasters).</li> <li data-xf-list-type="ul">Law Enforcement: For the powerful? Spellcasters and hired security. Otherwise...none. Crime is rampant. The authority is disinterested in policing within its walls.</li> <li data-xf-list-type="ul">Faction: The Horde (cabal of Necromancers) - Tier 2</li> <li data-xf-list-type="ul">Faction: Grik's (syndicate of) Moneylenders - Tier 1</li> <li data-xf-list-type="ul">Faction: The Twain (Hag coven ruled by split-personality leader) - Tier 2</li> <li data-xf-list-type="ul">Faction: The Cattle (from the underclass to the labor class...if they're lucky, they're useful artisans and craftsfolk and willing to sprint through the dark wood to gather items for the sorcerers...otherwise, they're all fodder for the spellcaster eugenics/experiments when their number is called) - Tier 0</li> <li data-xf-list-type="ul">Faction: The Unispell (the 95 % Fighter/5 % Mage Watch who mans the magically trembling wall around Tremulous) - Tier 2</li> <li data-xf-list-type="ul">Faction: The Endless (the unnatural menace from the wild...a sickness infects both plant and animals, turning them mad so they throw themselves at the wall or travelers) - Tier 3</li> <li data-xf-list-type="ul">Faction: Have Fist Will Travel (part time traveling pit-fighting troupe, part time enforcers) - Tier 1</li> <li data-xf-list-type="ul">Faction: Six Martyrs (a group of Holy Warriors recently christened to die for a cause) - Tier 1</li> <li data-xf-list-type="ul">Faction: Wheels for the Weal (Caravan company who brings food into Tremulous from the very far outlying farm communities) - Tier 2</li> </ul><p></p><p>Tremulous is high elevation city with a massive waterfall on its eastern flank, occupying half its circumference dumping, terminating in a reservoir that surrounds half the city. The water trickles downward and finds its way to far outlying communities where it irrigates crops. Caves behind the waterfalls house some thing(s) awful that constantly watch the city. The sorcerers know what it is, but they aren't telling the people. The west side is occupied by a dense, dark, alpine forest filled with denizens of all manner of horrible machination (from dark fey, to restless spirits, to hateful druids, to highwaymen that have made a foul offering to all the former for their trespass).</p><p></p><p>The way to the far West is through the Forest. The South requires a terrifying and dangerous caravan ride down a precipitous mountain onto an open plain and the farms beneath the city's high altitude.</p><p></p><p><strong>TIER 1 ENEMY</strong> - Twisted sorcery</p><p></p><p>[HR][/HR]</p><p></p><p><strong>CREW - AVENGERS</strong></p><p><strong></strong></p><p><strong>COHORT (EXPERT SKULK/TOUGH)</strong> - Wai Fei (Scout/Guide/Warrior that still sometimes works for Wheels for Weal). Independent/Unreliable.</p><p><strong>HUNTING GROUNDS</strong> - The underclass shanty town</p><p><strong>FAVORED ADVENTURE TYPE</strong> - Bring corruption to light</p><p><strong>SPECIAL ABILITY</strong> - <em>Outside the Law</em>: Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3).</p><p><strong>UPGRADES</strong> - <em>Avengers Rigging</em>: You get 2 free load worth of weapon or gear items. <em>Dedicated</em>: Experts are also Toughs.</p><p><strong>CONTACT </strong>- <em>Creed</em>: Retired pit-fighter turned trainer.</p><p><strong>FACTIONS </strong>-</p><p></p><p>+1 Wheels for Weal</p><p>+1 The Cattle</p><p>-1 Have Fist Will Travel</p><p>-1 Six Martyrs</p><p></p><p>[HR][/HR]</p><p></p><p><strong>PCS</strong></p><p></p><p>The <em>Arcane Duelist</em> went with:</p><p></p><p>Name: Vanirye</p><p>Heritage: Feywild Elf lost to this world long ago.</p><p>Bonds:</p><p></p><ul> <li data-xf-list-type="ul">I will find the lost portal to my people.</li> <li data-xf-list-type="ul">Auril (the Fighter) and I are regular training partners.</li> <li data-xf-list-type="ul">Naile (the Wizard) interfered with a duel as I was about to deliver the killing blow. I have not forgotten that slight.</li> </ul><p></p><p>Alignment: Neutral - Discover something about a magical mystery.</p><p>Vice: Stupor - Training to utter collapse.</p><p>Friend: Shiao Taom - Phantom fortune teller...murdered by a duelist for an unfavorable reading</p><p>Enemy: "Sixnote Severen" - Elven Bladesinger, military deserter, blade for hire</p><p></p><p>Acuity Resist - 2</p><p></p><p>Discern * 1</p><p>Hunt * 1</p><p></p><p>Body Resist - 3</p><p></p><p>Swashbuckle * 2</p><p>Skirmish * 1</p><p>Prowl * 1</p><p></p><p>Spirit Resist - 2</p><p></p><p>Command - 1</p><p>Attune * 1</p><p></p><p></p><p>The <em>Fighter </em>went with:</p><p></p><p>Name: Auril</p><p>Heritage: Hobgoblin...only 2 remain of her unit...of her ruined city.</p><p>Bonds:</p><p></p><ul> <li data-xf-list-type="ul">I will inter the ashes of my unit in the sacred place.</li> <li data-xf-list-type="ul">I like watching Vanirye (the Arcane Duelist) forever silence those who underestimate him.</li> <li data-xf-list-type="ul">Naile's (the Wizard) magic is not like my peoples'. I find it difficult to trust.</li> </ul><p></p><p>Alignment: Good - Endanger yourself to protect someone weaker than you.</p><p>Vice: Obligation - To any who are displaced...forsaken...lost.</p><p>Friend: Four-finger Jack - Physicker from the war</p><p>Enemy: Glakrolla - Hobgoblin queen and tip of the spear</p><p></p><p>Acuity Resist - 2</p><p></p><p>Discern * 1</p><p>Tinker * 1</p><p></p><p>Body Resist - 3</p><p></p><p>Skirmish * 2</p><p>Prowl * 1</p><p>Savage * 1</p><p></p><p>Spirit Resist - 1</p><p></p><p>Command * 2</p><p></p><p></p><p></p><p>The <em>Wizard </em>went with:</p><p></p><p>Name: Naile</p><p>Heritage: Human, arcane stigmata runs in the family...those blessed with the mark are given the ancient books.</p><p>Bonds:</p><p></p><ul> <li data-xf-list-type="ul">Wai Fei will be brought to heel, even if it takes a spell to do so.</li> <li data-xf-list-type="ul">Vanirye's (the Arcane Duelist) body is his temple...a gifted arcanist is a fool to not fully embrace the mind's power.</li> <li data-xf-list-type="ul">Auril (the Fighter) is is woefully misinformed about the world of magic; I will teach her what I can.</li> </ul><p></p><p>Alignment: Good - Use magic to directly aid another.</p><p>Vice: Gambling - Games of skill only look like game's of chance from the outside.</p><p>Friend: Marquisa - "Witch" of the wood</p><p>Enemy: "Zombie Jane" - Half-elf who was resurrected after heart torn from her breast by a beast</p><p></p><p>Acuity Resist - 2</p><p></p><p>Discern * 1</p><p>Illuminate * 2</p><p></p><p>Body Resist - 1</p><p></p><p>Prowl * 1</p><p></p><p>Spirit Resist - 2</p><p></p><p>Consort * 2</p><p>Attune * 2</p><p></p><p>Cantrips:</p><p></p><p>Beguile (Q-1; Near): Your ensorcelling words always at least give someone pause if not something to consider.</p><p>Silent Image (Q-1; Far): Illusion with no sound...basically a ranged distraction for Setup.</p><p></p><p>Spell (Crew Coin spent to upgrade):</p><p></p><p>Thunderwave (Q+2; Near, Forceful): Everything in a frontal cone is thrown back; stuff is wrecked, ears bleed, bodies hemorrhage.</p><p></p><p>Ritual:</p><p></p><p>Contact Other Plane: Powers beyond this world answer my questions.</p><p></p><p>[HR][/HR]</p><p></p><p>We did an Info Gathering/Free Play for an Adventure and then did a small Adventure. I'll excerpt it tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8276821, member: 6696971"] I'm going to have to break this up into multiple posts. I'm just going to convey the opening build stage of play with this post. [B]MAKE A MAP AND LEAVE BLANKS[/B] [I]City of Tremulous[/I] [LIST] [*]Power: Magocracy ruled by 4 spellcasters (1 from each of the primary Factions) - Tier 4 [*]Disposition: On the cusp of warfare between rival gangs (many spellcasters). [*]Law Enforcement: For the powerful? Spellcasters and hired security. Otherwise...none. Crime is rampant. The authority is disinterested in policing within its walls. [*]Faction: The Horde (cabal of Necromancers) - Tier 2 [*]Faction: Grik's (syndicate of) Moneylenders - Tier 1 [*]Faction: The Twain (Hag coven ruled by split-personality leader) - Tier 2 [*]Faction: The Cattle (from the underclass to the labor class...if they're lucky, they're useful artisans and craftsfolk and willing to sprint through the dark wood to gather items for the sorcerers...otherwise, they're all fodder for the spellcaster eugenics/experiments when their number is called) - Tier 0 [*]Faction: The Unispell (the 95 % Fighter/5 % Mage Watch who mans the magically trembling wall around Tremulous) - Tier 2 [*]Faction: The Endless (the unnatural menace from the wild...a sickness infects both plant and animals, turning them mad so they throw themselves at the wall or travelers) - Tier 3 [*]Faction: Have Fist Will Travel (part time traveling pit-fighting troupe, part time enforcers) - Tier 1 [*]Faction: Six Martyrs (a group of Holy Warriors recently christened to die for a cause) - Tier 1 [*]Faction: Wheels for the Weal (Caravan company who brings food into Tremulous from the very far outlying farm communities) - Tier 2 [/LIST] Tremulous is high elevation city with a massive waterfall on its eastern flank, occupying half its circumference dumping, terminating in a reservoir that surrounds half the city. The water trickles downward and finds its way to far outlying communities where it irrigates crops. Caves behind the waterfalls house some thing(s) awful that constantly watch the city. The sorcerers know what it is, but they aren't telling the people. The west side is occupied by a dense, dark, alpine forest filled with denizens of all manner of horrible machination (from dark fey, to restless spirits, to hateful druids, to highwaymen that have made a foul offering to all the former for their trespass). The way to the far West is through the Forest. The South requires a terrifying and dangerous caravan ride down a precipitous mountain onto an open plain and the farms beneath the city's high altitude. [B]TIER 1 ENEMY[/B] - Twisted sorcery [HR][/HR] [B]CREW - AVENGERS COHORT (EXPERT SKULK/TOUGH)[/B] - Wai Fei (Scout/Guide/Warrior that still sometimes works for Wheels for Weal). Independent/Unreliable. [B]HUNTING GROUNDS[/B] - The underclass shanty town [B]FAVORED ADVENTURE TYPE[/B] - Bring corruption to light [B]SPECIAL ABILITY[/B] - [I]Outside the Law[/I]: Each PC may add +1 action rating to Hunt, Prowl, or Command (up to a max rating of 3). [B]UPGRADES[/B] - [I]Avengers Rigging[/I]: You get 2 free load worth of weapon or gear items. [I]Dedicated[/I]: Experts are also Toughs. [B]CONTACT [/B]- [I]Creed[/I]: Retired pit-fighter turned trainer. [B]FACTIONS [/B]- +1 Wheels for Weal +1 The Cattle -1 Have Fist Will Travel -1 Six Martyrs [HR][/HR] [B]PCS[/B] The [I]Arcane Duelist[/I] went with: Name: Vanirye Heritage: Feywild Elf lost to this world long ago. Bonds: [LIST] [*]I will find the lost portal to my people. [*]Auril (the Fighter) and I are regular training partners. [*]Naile (the Wizard) interfered with a duel as I was about to deliver the killing blow. I have not forgotten that slight. [/LIST] Alignment: Neutral - Discover something about a magical mystery. Vice: Stupor - Training to utter collapse. Friend: Shiao Taom - Phantom fortune teller...murdered by a duelist for an unfavorable reading Enemy: "Sixnote Severen" - Elven Bladesinger, military deserter, blade for hire Acuity Resist - 2 Discern * 1 Hunt * 1 Body Resist - 3 Swashbuckle * 2 Skirmish * 1 Prowl * 1 Spirit Resist - 2 Command - 1 Attune * 1 The [I]Fighter [/I]went with: Name: Auril Heritage: Hobgoblin...only 2 remain of her unit...of her ruined city. Bonds: [LIST] [*]I will inter the ashes of my unit in the sacred place. [*]I like watching Vanirye (the Arcane Duelist) forever silence those who underestimate him. [*]Naile's (the Wizard) magic is not like my peoples'. I find it difficult to trust. [/LIST] Alignment: Good - Endanger yourself to protect someone weaker than you. Vice: Obligation - To any who are displaced...forsaken...lost. Friend: Four-finger Jack - Physicker from the war Enemy: Glakrolla - Hobgoblin queen and tip of the spear Acuity Resist - 2 Discern * 1 Tinker * 1 Body Resist - 3 Skirmish * 2 Prowl * 1 Savage * 1 Spirit Resist - 1 Command * 2 The [I]Wizard [/I]went with: Name: Naile Heritage: Human, arcane stigmata runs in the family...those blessed with the mark are given the ancient books. Bonds: [LIST] [*]Wai Fei will be brought to heel, even if it takes a spell to do so. [*]Vanirye's (the Arcane Duelist) body is his temple...a gifted arcanist is a fool to not fully embrace the mind's power. [*]Auril (the Fighter) is is woefully misinformed about the world of magic; I will teach her what I can. [/LIST] Alignment: Good - Use magic to directly aid another. Vice: Gambling - Games of skill only look like game's of chance from the outside. Friend: Marquisa - "Witch" of the wood Enemy: "Zombie Jane" - Half-elf who was resurrected after heart torn from her breast by a beast Acuity Resist - 2 Discern * 1 Illuminate * 2 Body Resist - 1 Prowl * 1 Spirit Resist - 2 Consort * 2 Attune * 2 Cantrips: Beguile (Q-1; Near): Your ensorcelling words always at least give someone pause if not something to consider. Silent Image (Q-1; Far): Illusion with no sound...basically a ranged distraction for Setup. Spell (Crew Coin spent to upgrade): Thunderwave (Q+2; Near, Forceful): Everything in a frontal cone is thrown back; stuff is wrecked, ears bleed, bodies hemorrhage. Ritual: Contact Other Plane: Powers beyond this world answer my questions. [HR][/HR] We did an Info Gathering/Free Play for an Adventure and then did a small Adventure. I'll excerpt it tomorrow. [/QUOTE]
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