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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8278607" data-attributes="member: 6696971"><p>Alright, not going to write out the rest of it (there are still 2 gamestateto go).</p><p></p><p>Effectively, the rest of it is:</p><p></p><p>* Fighter uses a special maneuver from class ability to switch out her Polearm for her Greatsword (Forceful) and kick up to her feet in the process. She knocks the Butcher into the support beam and prone as she hauls for the chimney.</p><p></p><p>* Cave-in ensues with last tick of Clock. Fighter leads the Wizard out of the room with a Battle Captain Group Action again (up through chimney/vent). Wizard performs Setup with Unseen Servant (sort of holding up a section of the collapsing ceiling momentarily) to give the Fighter improved Position so she can trade Position for Effect and make it to the chimney. Wizard gets a 1-3 so Fighter eats 1 Stress. Fighter gets a 5, Resists the Harm 3 to Harm 1 for 1 more Stress.</p><p></p><p>* Butcher smooshed. Unseen Servant destroyed (so Wizard will make a new one). ArcDuel chases Necro up the ladder and out of the room into the ruined house above as the ceiling collapses.</p><p></p><p>* Necro grabs his sword-staff. Duel commenced with auto Necro complications. Arc/Duel slays him in the duel (only 1 tick left) w/ The Riddle of Steel and a move, despite dealing with Evard’s Tentacles (resisted 4 Harm to 0 via Armor’s Special Armor and a Body Resist 3d6 for 1 Stress).</p><p></p><p></p><p>[HR][/HR]</p><p></p><p>It was fun and it worked.</p><p></p><p>Like I said above, action/adventure heroic Blades with a lot more magic and Resistance Rolls.</p><p></p><p>I think less of Thunderwave (and the Wizard) than I did at the opening of the combat (I was basically talking you through my thoughts as they occurred during the session).</p><p></p><p>I thought all the characters performed well and about as they should given the Threat.</p><p></p><p>And yeah, Blades combat has a lot more moving parts than DW, amplified when Resistance Rolls are more prominent. But honestly, the overhead isn’t too much at all. It’s just a lot to write out so it likely looks worse on paper.</p><p></p><p>Its south of the cognitive workload of 4e and north of DW.</p><p></p><p></p><p>I’ll get into Payoff > Entanglement > Downtime in another post tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8278607, member: 6696971"] Alright, not going to write out the rest of it (there are still 2 gamestateto go). Effectively, the rest of it is: * Fighter uses a special maneuver from class ability to switch out her Polearm for her Greatsword (Forceful) and kick up to her feet in the process. She knocks the Butcher into the support beam and prone as she hauls for the chimney. * Cave-in ensues with last tick of Clock. Fighter leads the Wizard out of the room with a Battle Captain Group Action again (up through chimney/vent). Wizard performs Setup with Unseen Servant (sort of holding up a section of the collapsing ceiling momentarily) to give the Fighter improved Position so she can trade Position for Effect and make it to the chimney. Wizard gets a 1-3 so Fighter eats 1 Stress. Fighter gets a 5, Resists the Harm 3 to Harm 1 for 1 more Stress. * Butcher smooshed. Unseen Servant destroyed (so Wizard will make a new one). ArcDuel chases Necro up the ladder and out of the room into the ruined house above as the ceiling collapses. * Necro grabs his sword-staff. Duel commenced with auto Necro complications. Arc/Duel slays him in the duel (only 1 tick left) w/ The Riddle of Steel and a move, despite dealing with Evard’s Tentacles (resisted 4 Harm to 0 via Armor’s Special Armor and a Body Resist 3d6 for 1 Stress). [HR][/HR] It was fun and it worked. Like I said above, action/adventure heroic Blades with a lot more magic and Resistance Rolls. I think less of Thunderwave (and the Wizard) than I did at the opening of the combat (I was basically talking you through my thoughts as they occurred during the session). I thought all the characters performed well and about as they should given the Threat. And yeah, Blades combat has a lot more moving parts than DW, amplified when Resistance Rolls are more prominent. But honestly, the overhead isn’t too much at all. It’s just a lot to write out so it likely looks worse on paper. Its south of the cognitive workload of 4e and north of DW. I’ll get into Payoff > Entanglement > Downtime in another post tomorrow. [/QUOTE]
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