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Dungeon World Meets Blades in the Dark
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<blockquote data-quote="Manbearcat" data-source="post: 8297639" data-attributes="member: 6696971"><p>I’m thinking about it in terms of Incarceration because of the qualities of (a) and (b) that I expressed above.</p><p></p><p>But I also am thinking about it like that because I don’t want this to be a “flex opportunity.” I want this to be thematically a “jump on the grenade” moment:</p><p></p><p>This sucks > your allies will be better for it > you will be changed > you have south of a fighting chance (but a chance) to come out of this not made worse for it but its going to fundamentally impact you regardless.</p><p></p><p>I'm thinking something similar to how Dogs in the Vineyards backstory conflict at character creation has the odds set against you. Its likely you'll lose the conflict, but win or lose it will be foundational.</p><p></p><p>So, in Blades (or this game's) tech, I'm thinking:</p><p></p><p>1) Frame thematic conflict with losing prospects.</p><p>2) Resolve conflict.</p><p>3) Odds are very good that PC will sustain a Trauma (because they lost the conflict).</p><p>4) Wanted Level (in this case Doom Level) resolved and PC is reset to how they were before the conflict started (though with Trauma if they lost).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 8297639, member: 6696971"] I’m thinking about it in terms of Incarceration because of the qualities of (a) and (b) that I expressed above. But I also am thinking about it like that because I don’t want this to be a “flex opportunity.” I want this to be thematically a “jump on the grenade” moment: This sucks > your allies will be better for it > you will be changed > you have south of a fighting chance (but a chance) to come out of this not made worse for it but its going to fundamentally impact you regardless. I'm thinking something similar to how Dogs in the Vineyards backstory conflict at character creation has the odds set against you. Its likely you'll lose the conflict, but win or lose it will be foundational. So, in Blades (or this game's) tech, I'm thinking: 1) Frame thematic conflict with losing prospects. 2) Resolve conflict. 3) Odds are very good that PC will sustain a Trauma (because they lost the conflict). 4) Wanted Level (in this case Doom Level) resolved and PC is reset to how they were before the conflict started (though with Trauma if they lost). [/QUOTE]
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