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<blockquote data-quote="Celebrim" data-source="post: 7905080" data-attributes="member: 4937"><p>Maybe... I don't think we can establish that just from the information we are given.</p><p></p><p>The second description could easily be the description of a 1e or BECMI character attacked by a hellhound and taking 1d6 damage plus 1d3 fire damage. In fact, that sort of narrated fictional positioning is pretty typical for me in a D&D game and has been for decades. I'm translating the abstract mechanic into some sort of dramatic narration. I don't always do that, as too much of that can get tedious, but I do that a lot.</p><p></p><p>What's not established is whether and how this fictional position has any meaning at all on the game. </p><p></p><p>a) Does being on fire force equipment savings throws (as it would in 1e AD&D) or not (as it wouldn't have in 3e D&D)? Is there a chance in DW that the character's magic cloak burns up, and if so, then how is that fortune adjudicated?</p><p>b) Does the described bite imply the character now has the Grappled condition (as it would have in 3e D&D) or is it mostly just color (as it would have most likely been at most 1e AD&D tables)? Under what circumstances other than fiat or whim is that grappled condition imposed and how is it escaped?</p><p>c) Does being on fire suggest any more damage from the Hell Hound's next attack than would be implied by 1d6 bite damage + 1d3 fire damage? Or will the GM simply narrate the same damage again using more color to suggest the increasing severity of the attack?</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7905080, member: 4937"] Maybe... I don't think we can establish that just from the information we are given. The second description could easily be the description of a 1e or BECMI character attacked by a hellhound and taking 1d6 damage plus 1d3 fire damage. In fact, that sort of narrated fictional positioning is pretty typical for me in a D&D game and has been for decades. I'm translating the abstract mechanic into some sort of dramatic narration. I don't always do that, as too much of that can get tedious, but I do that a lot. What's not established is whether and how this fictional position has any meaning at all on the game. a) Does being on fire force equipment savings throws (as it would in 1e AD&D) or not (as it wouldn't have in 3e D&D)? Is there a chance in DW that the character's magic cloak burns up, and if so, then how is that fortune adjudicated? b) Does the described bite imply the character now has the Grappled condition (as it would have in 3e D&D) or is it mostly just color (as it would have most likely been at most 1e AD&D tables)? Under what circumstances other than fiat or whim is that grappled condition imposed and how is it escaped? c) Does being on fire suggest any more damage from the Hell Hound's next attack than would be implied by 1d6 bite damage + 1d3 fire damage? Or will the GM simply narrate the same damage again using more color to suggest the increasing severity of the attack? [/QUOTE]
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