Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JeffB" data-source="post: 7905153" data-attributes="member: 518"><p>Sure it does- what do you do now?- try to get the flames out? How do you do that with the Hell Hound now holding onto that arm? Either way you now have a choice to make, your arm or burning flesh and face....and then your defy danger roll may cause other complications. Maybe the PC decides to worry about his arm more than his face. His next roll could save his arm and the flame goes out- Or save his arm and leave him permanently scarred which I'd probably give a perm debility to for CHA and temp one for being unable to see out of one eye. Or perhaps he worries about the flame, rolls poorly and now and the bites the PC's hand off or permanently disables it- either of which can completely alter the course of the adventure. If he completely fails, it could be both. and other than the initial 5HP, I wouldn't bother using the "deal damage" GM move anymore.</p><p></p><p>Your fiction and the spoken word triggers moves. what the player says, tags, current circumstances, and the die roll suggests the next course of action which is as mentioned elsewhere in this thread- snowballing dangers unless you roll extremely well. </p><p></p><p></p><p>It's a completely different headspace than D&D. And this scenario would not be possible under any modern version of D&D because it breaks so many rules. In OD&D I do stuff like this, however the Binary outcome of D&D still makes this an unlikely situation not to mention Hell Hounds only breathe or Bite in OD&D- they don't have a grab attack or an exhale function upon a bite. Sure you can break or create the rules to make the fiction better but then you are just making the game more like DW, and then the questions are-</p><p></p><p>Do you now you need to make rules for these Hell Hound abilities going forward? </p><p>How many aions can the Hell Hound perform per round? </p><p>What are the rules for maiming and burns? </p><p>How does Cure Light Wounds work on this?</p><p>If I give these things to a Hell ound how does this affect the XP value? </p><p></p><p>This has been the age old issue- eventually you end up adding so many rules that they become the straightjacket to the fiction and for no real good reason other than to have rules for every corner case. Dungeon World frees the DM to determine that balance, that severity of consequences, and a whole host of other issues in the moment without having to make rules exceptions to a strict set of rules.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7905153, member: 518"] Sure it does- what do you do now?- try to get the flames out? How do you do that with the Hell Hound now holding onto that arm? Either way you now have a choice to make, your arm or burning flesh and face....and then your defy danger roll may cause other complications. Maybe the PC decides to worry about his arm more than his face. His next roll could save his arm and the flame goes out- Or save his arm and leave him permanently scarred which I'd probably give a perm debility to for CHA and temp one for being unable to see out of one eye. Or perhaps he worries about the flame, rolls poorly and now and the bites the PC's hand off or permanently disables it- either of which can completely alter the course of the adventure. If he completely fails, it could be both. and other than the initial 5HP, I wouldn't bother using the "deal damage" GM move anymore. Your fiction and the spoken word triggers moves. what the player says, tags, current circumstances, and the die roll suggests the next course of action which is as mentioned elsewhere in this thread- snowballing dangers unless you roll extremely well. It's a completely different headspace than D&D. And this scenario would not be possible under any modern version of D&D because it breaks so many rules. In OD&D I do stuff like this, however the Binary outcome of D&D still makes this an unlikely situation not to mention Hell Hounds only breathe or Bite in OD&D- they don't have a grab attack or an exhale function upon a bite. Sure you can break or create the rules to make the fiction better but then you are just making the game more like DW, and then the questions are- Do you now you need to make rules for these Hell Hound abilities going forward? How many aions can the Hell Hound perform per round? What are the rules for maiming and burns? How does Cure Light Wounds work on this? If I give these things to a Hell ound how does this affect the XP value? This has been the age old issue- eventually you end up adding so many rules that they become the straightjacket to the fiction and for no real good reason other than to have rules for every corner case. Dungeon World frees the DM to determine that balance, that severity of consequences, and a whole host of other issues in the moment without having to make rules exceptions to a strict set of rules. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World
Top