Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ovinomancer" data-source="post: 7905342" data-attributes="member: 16814"><p>Yeah, this is absolutely wrong. A DM that does what you say is playing the game in bad faith, against all of the advice and rules in the game. This isn't how it works. </p><p></p><p>Look the simple version of DW is that the DM describes the fiction, then the players react. If the player's reaction sounds like a Move, it is a Move and dice are used. At this point, there's some threat or challenge the PC are trying to overcome. The dice say success, success at cost or complication, or failure. The Move will provide guidance on each. The DM's job now is to do what the game calls for -- if the game has called for a cost or complication, the you need to bring that, strongly. The DM only increases the danger when the players roll a Move and fail or incur a cost. That's when the hellhound bites your arm and sets you on fire, when the PC tries a Hack and Slash and fails (or succeeds with a cost with plenty of previous soft moves that now demand payoff). Rinse and repeat until the challenge or threat is passed (or, more likely, until the snowball of threats has diminished).</p><p></p><p>DW has strong play principles, both for the DM and the players. These constrain the play in a way that makes it not arbitrary in application, but free in fictional impacts. That means that the DM's authority to bring the bad is entirely dependent on the player's failures -- and the game is slanted to incur failures and costs. The players have a duty to engage, to play their PCs like stolen cars if you will, and see where the fiction takes them. Following these principles and the rules results in a fair and very challenging game. It's when you don't follow those that the game breaks. Kinda like how D&D breaks when a DM engages in Monty Haul.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7905342, member: 16814"] Yeah, this is absolutely wrong. A DM that does what you say is playing the game in bad faith, against all of the advice and rules in the game. This isn't how it works. Look the simple version of DW is that the DM describes the fiction, then the players react. If the player's reaction sounds like a Move, it is a Move and dice are used. At this point, there's some threat or challenge the PC are trying to overcome. The dice say success, success at cost or complication, or failure. The Move will provide guidance on each. The DM's job now is to do what the game calls for -- if the game has called for a cost or complication, the you need to bring that, strongly. The DM only increases the danger when the players roll a Move and fail or incur a cost. That's when the hellhound bites your arm and sets you on fire, when the PC tries a Hack and Slash and fails (or succeeds with a cost with plenty of previous soft moves that now demand payoff). Rinse and repeat until the challenge or threat is passed (or, more likely, until the snowball of threats has diminished). DW has strong play principles, both for the DM and the players. These constrain the play in a way that makes it not arbitrary in application, but free in fictional impacts. That means that the DM's authority to bring the bad is entirely dependent on the player's failures -- and the game is slanted to incur failures and costs. The players have a duty to engage, to play their PCs like stolen cars if you will, and see where the fiction takes them. Following these principles and the rules results in a fair and very challenging game. It's when you don't follow those that the game breaks. Kinda like how D&D breaks when a DM engages in Monty Haul. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Dungeon World
Top