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<blockquote data-quote="Manbearcat" data-source="post: 7906664" data-attributes="member: 6696971"><p>Barbarian and Fighter are fine.</p><p></p><p>What you should be thinking about, with both of them, is what makes them different from the other. Put stress on those differences so that play outcomes emerge around them such that you can clearly see that "the" Barbarian and Fighter are not the same archetype.</p><p></p><p>For instance, for the Barbarian:</p><p></p><p>- Make their "Wild Eyes" (if that is what they chose) a thing that comes up in social conflict (be it with a primal spirit, the head of the town militia, a priest of a heavily orthodox religion, or a great bear of the forest that needs brought to heel) a component to frame a scene around (an opening soft move) or use it in a complicating fashion on a 7-9 move.</p><p></p><p>- Turn their <em>eschewing of the conventions of the civilized world</em> back on them in a way that presents a hard choice (maybe they're freezing to death and some tech, a bundle of Tendertwigs, would start a fire instantly to stave off the creeping cold in an inhospitable situation) when an Undertake a Perilous Journey move goes wrong.</p><p></p><p>- Make a situation where being a bull in a china shop (the Forceful and Messy tags inherent to them) complicate a combat in an interesting and complicating way for them. You can alter Hack & Slash and the like to make it a "World Move" based on environment such that some environmental complication arises when they're fighting there (just make it player-facing).</p><p></p><p>Perhaps they're fightning on the 2nd floor of a burning, timber-framed structure. A 10+ means they deal their damage and avoid calamaty/counter. But a 7-9 presents the choice (player chooses 1 and the GM chooses the complication inherent within 1 of the remaining):</p><p></p><ul> <li data-xf-list-type="ul">Your mighty blow doesn't cause the floor joists to fail and cave in.</li> <li data-xf-list-type="ul">Your enemy isn't propelled through a wall onto the gathering crowd.</li> <li data-xf-list-type="ul">Your heedless fury doesn't send you sprawling into the inferno.</li> </ul><p></p><p></p><p></p><p>ETC ETC</p><p></p><p>Same goes the Fighter. Crystalize their differences through differentiated fictional framing, choices, and consequences.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7906664, member: 6696971"] Barbarian and Fighter are fine. What you should be thinking about, with both of them, is what makes them different from the other. Put stress on those differences so that play outcomes emerge around them such that you can clearly see that "the" Barbarian and Fighter are not the same archetype. For instance, for the Barbarian: - Make their "Wild Eyes" (if that is what they chose) a thing that comes up in social conflict (be it with a primal spirit, the head of the town militia, a priest of a heavily orthodox religion, or a great bear of the forest that needs brought to heel) a component to frame a scene around (an opening soft move) or use it in a complicating fashion on a 7-9 move. - Turn their [I]eschewing of the conventions of the civilized world[/I] back on them in a way that presents a hard choice (maybe they're freezing to death and some tech, a bundle of Tendertwigs, would start a fire instantly to stave off the creeping cold in an inhospitable situation) when an Undertake a Perilous Journey move goes wrong. - Make a situation where being a bull in a china shop (the Forceful and Messy tags inherent to them) complicate a combat in an interesting and complicating way for them. You can alter Hack & Slash and the like to make it a "World Move" based on environment such that some environmental complication arises when they're fighting there (just make it player-facing). Perhaps they're fightning on the 2nd floor of a burning, timber-framed structure. A 10+ means they deal their damage and avoid calamaty/counter. But a 7-9 presents the choice (player chooses 1 and the GM chooses the complication inherent within 1 of the remaining): [LIST] [*]Your mighty blow doesn't cause the floor joists to fail and cave in. [*]Your enemy isn't propelled through a wall onto the gathering crowd. [*]Your heedless fury doesn't send you sprawling into the inferno. [/LIST] ETC ETC Same goes the Fighter. Crystalize their differences through differentiated fictional framing, choices, and consequences. [/QUOTE]
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