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<blockquote data-quote="Manbearcat" data-source="post: 7907636" data-attributes="member: 6696971"><p>[USER=31465]@Nebulous[/USER]</p><p></p><p>PBtA games are extremely low prep. The game will fight you (and won’t reward you) if you prep much.</p><p></p><p>You and your players need to be understanding and open with each other if this gaming paradigm is entirely new to you. Take a breath. Lean on each other. Be relaxed and conversational. Ask questions. Use the answers.</p><p></p><p>You’ll learn it and get better with thinking on your feet and navigating genre logic impromptu together. And the game’s engine and advice will help you.</p><p></p><p>I would recommend Vincent Baker’s GMing advice in Apocalypse World and Dogs in the Vineyard to also help you along (as they’re both enormously helpful and apropos). Same goes for Johnathon Harper with Blades in the Dark.</p><p></p><p>Another great resource is the advice in Strike! But you really don’t need all of those. DW GMing advice is fantastic and comprehensive while being concise and focused.</p><p></p><p>Since I’m plugging things, I’ll plug “The Perilous Wilds” as a DW supplement. I use it’s UaPJ and Companion/Cohort rules (and a few other moves).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7907636, member: 6696971"] [USER=31465]@Nebulous[/USER] PBtA games are extremely low prep. The game will fight you (and won’t reward you) if you prep much. You and your players need to be understanding and open with each other if this gaming paradigm is entirely new to you. Take a breath. Lean on each other. Be relaxed and conversational. Ask questions. Use the answers. You’ll learn it and get better with thinking on your feet and navigating genre logic impromptu together. And the game’s engine and advice will help you. I would recommend Vincent Baker’s GMing advice in Apocalypse World and Dogs in the Vineyard to also help you along (as they’re both enormously helpful and apropos). Same goes for Johnathon Harper with Blades in the Dark. Another great resource is the advice in Strike! But you really don’t need all of those. DW GMing advice is fantastic and comprehensive while being concise and focused. Since I’m plugging things, I’ll plug “The Perilous Wilds” as a DW supplement. I use it’s UaPJ and Companion/Cohort rules (and a few other moves). [/QUOTE]
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