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<blockquote data-quote="Ovinomancer" data-source="post: 7907871" data-attributes="member: 16814"><p>This isn't an "extreme GM fiat" game, though. I has very clear delineations on what and when a GM can do. Your issue appears to be that you don't actually do what you need to do -- you don't make a failure HARD on the PCs. You don't ask for enough rolls in combat. Take your example above. A dragonbone is big, like big, with a long neck capable of striking at a distance. Your Barbarian rushing in would have so do some Defy Dangers just to close to get to do a Hack and Slash. I mean, it has the Reach and Messy tags! Also, how is the Fighter defending the Barbarian if he hasn't closed to the Dragonbone so that he can be beside the Barbarian? Goodness! I mean, sure, the rolls you relate are straight up successes, but there needed to be many more rolls called for.</p><p></p><p>And the Lich! Good grief, those are scary! That DM move of 'Reveal a preparation or plan already completed' is either a get out of jail free card or a way to make the PC's lives truly miserable. It says, in effect, that the lich can now reveal a plan that's already true that will help the situation for the lich. An escape plan, that this is a trap, that the lich had captured the PC's families -- that's, like, really, really bad stuff, there.</p><p></p><p>There's no way that the PCs rolled well enough to Defy all of that danger, get their licks in without return. I mean, sure, they look like they had good rolls, but not enough. You need to push harder on the PCs. DW is a game where your PCs should have been quaking in their boots at ONE of the threats you list in that fight. That Dragonbone is hideously scary, and it's still something I'd rather face than the Lich.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7907871, member: 16814"] This isn't an "extreme GM fiat" game, though. I has very clear delineations on what and when a GM can do. Your issue appears to be that you don't actually do what you need to do -- you don't make a failure HARD on the PCs. You don't ask for enough rolls in combat. Take your example above. A dragonbone is big, like big, with a long neck capable of striking at a distance. Your Barbarian rushing in would have so do some Defy Dangers just to close to get to do a Hack and Slash. I mean, it has the Reach and Messy tags! Also, how is the Fighter defending the Barbarian if he hasn't closed to the Dragonbone so that he can be beside the Barbarian? Goodness! I mean, sure, the rolls you relate are straight up successes, but there needed to be many more rolls called for. And the Lich! Good grief, those are scary! That DM move of 'Reveal a preparation or plan already completed' is either a get out of jail free card or a way to make the PC's lives truly miserable. It says, in effect, that the lich can now reveal a plan that's already true that will help the situation for the lich. An escape plan, that this is a trap, that the lich had captured the PC's families -- that's, like, really, really bad stuff, there. There's no way that the PCs rolled well enough to Defy all of that danger, get their licks in without return. I mean, sure, they look like they had good rolls, but not enough. You need to push harder on the PCs. DW is a game where your PCs should have been quaking in their boots at ONE of the threats you list in that fight. That Dragonbone is hideously scary, and it's still something I'd rather face than the Lich. [/QUOTE]
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