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<blockquote data-quote="Retreater" data-source="post: 7907993" data-attributes="member: 42040"><p>Sorry. That's not actual text from DW. That's my attempt to parse the suggestions I've received so far.</p><p></p><p></p><p>D&D is sort of the elephant in the room when it comes to fantasy RPGs, and unless I'm mistaken, it seems that the designers constructed the game from at least a jumping off point from 3.5 edition (given that there are monster designs that originated in 3.5). When something isn't explicitly stated in a game that is attempting to recreate the feel of classic D&D, I (perhaps incorrectly) use D&D to fill in the gaps. That's just where I come from. I would assume many other GMs are the same.</p><p></p><p></p><p></p><p>I understand that concept, but there <strong>must</strong> be limits in place. My assumption is that DW limits the more powerful monster abilities by using soft or hard moves. I've had difficulty understanding when to use which move or how hard or soft to make them. In the example of the nasty red dragon you cited, am I to make the wing buffets a hard move, the bite a soft move, and the fiery aura an ever-present danger that the characters need to Defy Danger before any actions/moves close to the dragon?</p><p></p><p></p><p></p><p>So setting limits to the maximum success a character can get is something a GM can do?</p></blockquote><p></p>
[QUOTE="Retreater, post: 7907993, member: 42040"] Sorry. That's not actual text from DW. That's my attempt to parse the suggestions I've received so far. D&D is sort of the elephant in the room when it comes to fantasy RPGs, and unless I'm mistaken, it seems that the designers constructed the game from at least a jumping off point from 3.5 edition (given that there are monster designs that originated in 3.5). When something isn't explicitly stated in a game that is attempting to recreate the feel of classic D&D, I (perhaps incorrectly) use D&D to fill in the gaps. That's just where I come from. I would assume many other GMs are the same. I understand that concept, but there [B]must[/B] be limits in place. My assumption is that DW limits the more powerful monster abilities by using soft or hard moves. I've had difficulty understanding when to use which move or how hard or soft to make them. In the example of the nasty red dragon you cited, am I to make the wing buffets a hard move, the bite a soft move, and the fiery aura an ever-present danger that the characters need to Defy Danger before any actions/moves close to the dragon? So setting limits to the maximum success a character can get is something a GM can do? [/QUOTE]
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