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<blockquote data-quote="Manbearcat" data-source="post: 7908007" data-attributes="member: 6696971"><p>[USER=42040]@Retreater[/USER]</p><p></p><p>Back to front:</p><p></p><p>1) What a GM can (and must) do is (a) follow the play agenda and GMing principles to a T (read them repeatedly), (b) have an open conversation with the players (which is part of (a) above), and follow the rules (which is also part of (a) above). Sometimes, that means calling out when a player is being questionable in their action declaration...or bargaining them off of it if the GM has an alternative.</p><p></p><p>In the rules, there are exceptions to the core mechanic. One of those exceptions is embedded in the Hireling/Companion rules. A Protector Hireling has the following ability:</p><p></p><p></p><p></p><p>In this case, the 7-9 complication will very likely involve the Protector Hireling.</p><p></p><p>If I'm running that moment of play, due to my incredulity at the action declaration, instead of saying either "no" or "you can do it, but your shield is toast no matter what", I might offer the above, but sub "Shield" for "Protector Hireling." From a fictional position perspective they're doing the same thing. Which means, the shield is going to be a cost element of the move outcome; either significant or total depending on 7-9 or 6-.</p><p></p><p>2) All GM moves (creature/world) are both "soft moves" and "hard moves." The only thing that separates them is "are you announcing future badness and putting what comes next into the players' hands? (soft move) or "are you putting into action that badness after you put what comes next into the players' hands? (hard move)"</p><p></p><p>Example:</p><p></p><p>GM: Xoldunath bellows "ENOUGH" with enough timbre to shake the earth as he explodes skyward and backward from his perch. His wings beat ferociously and a pair of infernal vortices begin to descend earthward from them...toward the summer-baked orchard that you're standing in...the slightly sweet smell of ethanol pervades your senses...decaying, fermented fallen apples cover the landscape...what are you doing?</p><p></p><p>That is a soft move.</p><p></p><p>Depending upon what comes next, the GM may be using a soft move, a hard move, or both (depending on individual player action declarations and move resolution).</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7908007, member: 6696971"] [USER=42040]@Retreater[/USER] Back to front: 1) What a GM can (and must) do is (a) follow the play agenda and GMing principles to a T (read them repeatedly), (b) have an open conversation with the players (which is part of (a) above), and follow the rules (which is also part of (a) above). Sometimes, that means calling out when a player is being questionable in their action declaration...or bargaining them off of it if the GM has an alternative. In the rules, there are exceptions to the core mechanic. One of those exceptions is embedded in the Hireling/Companion rules. A Protector Hireling has the following ability: [I][/I] In this case, the 7-9 complication will very likely involve the Protector Hireling. If I'm running that moment of play, due to my incredulity at the action declaration, instead of saying either "no" or "you can do it, but your shield is toast no matter what", I might offer the above, but sub "Shield" for "Protector Hireling." From a fictional position perspective they're doing the same thing. Which means, the shield is going to be a cost element of the move outcome; either significant or total depending on 7-9 or 6-. 2) All GM moves (creature/world) are both "soft moves" and "hard moves." The only thing that separates them is "are you announcing future badness and putting what comes next into the players' hands? (soft move) or "are you putting into action that badness after you put what comes next into the players' hands? (hard move)" Example: GM: Xoldunath bellows "ENOUGH" with enough timbre to shake the earth as he explodes skyward and backward from his perch. His wings beat ferociously and a pair of infernal vortices begin to descend earthward from them...toward the summer-baked orchard that you're standing in...the slightly sweet smell of ethanol pervades your senses...decaying, fermented fallen apples cover the landscape...what are you doing? That is a soft move. Depending upon what comes next, the GM may be using a soft move, a hard move, or both (depending on individual player action declarations and move resolution). [/QUOTE]
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