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<blockquote data-quote="Retreater" data-source="post: 7915288" data-attributes="member: 42040"><p>Ok. Just wrapped up my Dungeon World session this evening. Here's how it went down for the first scene (putting all two hours of gameplay would make a long thread). (Looking for feedback/criticism/advice/etc):</p><p>Barbarian, Cleric, and Fighter pushed their way out of the subterranean fungal forest (completing a Perilous Journey from last session) and broke into the Goblin Slave Pits of the nefarious Black City of the Fallen Dwarves. The goblin miners, searching for chaos stone, were surprised and the Barbarian tried to show they were no enemies. (I had the player roll Defy Danger - Charisma. Result was a 7-9.) The goblins did not attack, but were instead frightened of the Barbarian, who could either jump in and attack or allow them to run away. The player chose to allow them to run away. They were heading to get their Orc overlords.</p><p>The barbarian tried to climb out of the trench. (I had the player roll Defy Danger - Strength to climb out. Result was a 7-9.) I gave the option to ruin the climb for the other players by knocking loose the handholds or to make enough noise in the ascent to let the Orcs know the group's precise position. The player chose the second option.</p><p>Two orc slavers with whips and a huge brute orc mutant berserker barreled down the trench to their positions. The berserker swung his jagged blade wildly. The fighter stepped forward to Defend the cleric, but the slaver ensnared him in a whip (failed a Defy Danger with a 7-9), but he broke out with a Defy Danger - Strength (10+) and was able to Hack and Slash the slaver and cleave off his head. The Barbarian leapt from the high vantage point, making a Defy Danger to avoid the attack. He rolled a 7-9 and the Orc mutant clipped him for 1d10+5 damage before billowing out a howl to awaken the slumbering chaos stones, which erupted into flailing fleshy tentacles. The cleric Defied Danger to get to the mutant and Hack and Slashed (10+) with his mace. He did the damage, but I said a pustule popped, spraying acid at the Barbarian and Cleric engaged with them. They'd have to defy danger. (The cleric argued that he hit with a success and that I shouldn't have done the attack - is that right?) Anyway, they failed the Defy Danger and took damage. I had them Defy Danger against the mutating effect of the damage, and they both succeeded. </p><p>The fighter attempted to grapple the second slaver. He got a 7-9 on a Defy Danger - Strength. He tackled the slaver, but they slid further down the trench, away from the rest of the party. He was surrounded by four panicked goblin miners who turned their weapons on him. He did a Defy Danger - Strength (10+ result) to use the slaver as a shield and the goblins pummeled the slaver to death.</p><p>Two more good hits from the barbarian, and the orc mutant was killed. The group was able to heal up, but now rolling for rotes, the cleric got unwelcome attention from his magic. The sorcerer-priest of the Black Fire Ziggurat, Balthazar, called out to the party to come see him. The group decided to head that direction.</p><p>By the end of the session, the group had ended up on the run from the dwarven guards, having lost their weapons and armor, spells running low, and looking for a place to catch a break. </p><p>I don't know if I overdid it this session. The players did seem to have fun, but were frustrated when their failures (rolls of 1-6) had ramifications that hurt the rest of the party (like losing their weapons and armor), being captured, etc.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7915288, member: 42040"] Ok. Just wrapped up my Dungeon World session this evening. Here's how it went down for the first scene (putting all two hours of gameplay would make a long thread). (Looking for feedback/criticism/advice/etc): Barbarian, Cleric, and Fighter pushed their way out of the subterranean fungal forest (completing a Perilous Journey from last session) and broke into the Goblin Slave Pits of the nefarious Black City of the Fallen Dwarves. The goblin miners, searching for chaos stone, were surprised and the Barbarian tried to show they were no enemies. (I had the player roll Defy Danger - Charisma. Result was a 7-9.) The goblins did not attack, but were instead frightened of the Barbarian, who could either jump in and attack or allow them to run away. The player chose to allow them to run away. They were heading to get their Orc overlords. The barbarian tried to climb out of the trench. (I had the player roll Defy Danger - Strength to climb out. Result was a 7-9.) I gave the option to ruin the climb for the other players by knocking loose the handholds or to make enough noise in the ascent to let the Orcs know the group's precise position. The player chose the second option. Two orc slavers with whips and a huge brute orc mutant berserker barreled down the trench to their positions. The berserker swung his jagged blade wildly. The fighter stepped forward to Defend the cleric, but the slaver ensnared him in a whip (failed a Defy Danger with a 7-9), but he broke out with a Defy Danger - Strength (10+) and was able to Hack and Slash the slaver and cleave off his head. The Barbarian leapt from the high vantage point, making a Defy Danger to avoid the attack. He rolled a 7-9 and the Orc mutant clipped him for 1d10+5 damage before billowing out a howl to awaken the slumbering chaos stones, which erupted into flailing fleshy tentacles. The cleric Defied Danger to get to the mutant and Hack and Slashed (10+) with his mace. He did the damage, but I said a pustule popped, spraying acid at the Barbarian and Cleric engaged with them. They'd have to defy danger. (The cleric argued that he hit with a success and that I shouldn't have done the attack - is that right?) Anyway, they failed the Defy Danger and took damage. I had them Defy Danger against the mutating effect of the damage, and they both succeeded. The fighter attempted to grapple the second slaver. He got a 7-9 on a Defy Danger - Strength. He tackled the slaver, but they slid further down the trench, away from the rest of the party. He was surrounded by four panicked goblin miners who turned their weapons on him. He did a Defy Danger - Strength (10+ result) to use the slaver as a shield and the goblins pummeled the slaver to death. Two more good hits from the barbarian, and the orc mutant was killed. The group was able to heal up, but now rolling for rotes, the cleric got unwelcome attention from his magic. The sorcerer-priest of the Black Fire Ziggurat, Balthazar, called out to the party to come see him. The group decided to head that direction. By the end of the session, the group had ended up on the run from the dwarven guards, having lost their weapons and armor, spells running low, and looking for a place to catch a break. I don't know if I overdid it this session. The players did seem to have fun, but were frustrated when their failures (rolls of 1-6) had ramifications that hurt the rest of the party (like losing their weapons and armor), being captured, etc. [/QUOTE]
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