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<blockquote data-quote="Manbearcat" data-source="post: 7916352" data-attributes="member: 6696971"><p>Sounds good. I would definitely say UaPJ triggers there.</p><p></p><p>For QM 7-9, consider some alternatives to Rations (though Rations are still good):</p><p></p><p>1) Maybe what s/he foraged to cook up in camp on the way was tainted and one of the PCs needs to Defy Danger Con with a Debility or a lesser complication on the line (take -1 Forward with relevant stat).</p><p></p><p>2) Perhaps the cooking fire got out of control and they have a choice to make; take -1 forward on the next move that involves their hands (due to burns) or they lose 1 Adventuring Gear (maybe a tent catches fire), Bag of Books, or Bandages (something flammable).</p><p></p><p>3) Maybe you uncover an unwelcome truth; someone's Dungeon Rations weren't stored correctly and every time they consume 1 from it, they have to Defy Danger Con to avoid the consequences...</p><p></p><p></p><p></p><p>I think that is a pretty good hard choice there, assuming that establishing social currency with the goblins was a goal for this group going in.</p><p></p><p>Sounds like it worked; yielded an interesting decision-point which snowballed into an enjoyable follow-on conflict (which is basically the point of play).</p><p></p><p>I'll comment on the rest of your post tomorrow.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7916352, member: 6696971"] Sounds good. I would definitely say UaPJ triggers there. For QM 7-9, consider some alternatives to Rations (though Rations are still good): 1) Maybe what s/he foraged to cook up in camp on the way was tainted and one of the PCs needs to Defy Danger Con with a Debility or a lesser complication on the line (take -1 Forward with relevant stat). 2) Perhaps the cooking fire got out of control and they have a choice to make; take -1 forward on the next move that involves their hands (due to burns) or they lose 1 Adventuring Gear (maybe a tent catches fire), Bag of Books, or Bandages (something flammable). 3) Maybe you uncover an unwelcome truth; someone's Dungeon Rations weren't stored correctly and every time they consume 1 from it, they have to Defy Danger Con to avoid the consequences... I think that is a pretty good hard choice there, assuming that establishing social currency with the goblins was a goal for this group going in. Sounds like it worked; yielded an interesting decision-point which snowballed into an enjoyable follow-on conflict (which is basically the point of play). I'll comment on the rest of your post tomorrow. [/QUOTE]
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