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<blockquote data-quote="Retreater" data-source="post: 7917219" data-attributes="member: 42040"><p>I'd probably have had them to try to find another way out (since everyone is so good at Defy Danger Strength anyway) or risk getting caught by the Orcs.</p><p>I told the barbarian that his climb would be so loud and noisy that he would give away the group's position and that the orcs would know exactly where the disturbance was coming from.</p><p></p><p></p><p>I have been running DW so "fast and lose" that I haven't been using tags for scenes nor creating dungeon moves, just sort of coming up with them on the spot. I know the game recommends making tags and moves, but I don't see how to do that without any idea what a group might choose to do from game to game. </p><p></p><p></p><p>I did give him the option to get ensnared completely or have his beloved shield get pulled away.</p><p></p><p></p><p>Yes. I gave him reach. Everyone had to Defy Danger to close in with him. The cleric, getting a 7-9 on his Defy Danger to close in had a hard choice to open himself up to the attack or get dangerously close to the tentacles coming out of the walls. He chose the sword damage.</p></blockquote><p></p>
[QUOTE="Retreater, post: 7917219, member: 42040"] I'd probably have had them to try to find another way out (since everyone is so good at Defy Danger Strength anyway) or risk getting caught by the Orcs. I told the barbarian that his climb would be so loud and noisy that he would give away the group's position and that the orcs would know exactly where the disturbance was coming from. I have been running DW so "fast and lose" that I haven't been using tags for scenes nor creating dungeon moves, just sort of coming up with them on the spot. I know the game recommends making tags and moves, but I don't see how to do that without any idea what a group might choose to do from game to game. I did give him the option to get ensnared completely or have his beloved shield get pulled away. Yes. I gave him reach. Everyone had to Defy Danger to close in with him. The cleric, getting a 7-9 on his Defy Danger to close in had a hard choice to open himself up to the attack or get dangerously close to the tentacles coming out of the walls. He chose the sword damage. [/QUOTE]
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