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<blockquote data-quote="Manbearcat" data-source="post: 7917254" data-attributes="member: 6696971"><p>So here is what I'm asking:</p><p></p><p>What disadvantage for the players is happening as a result of the above move (and do you think your players could suss it out)?</p><p></p><p>Put another way, what is changing in the fiction as a result of the orcs knowing exactly where the disturbance is coming from? What would you say is the Soft Move (from the GMing list) here?</p><p></p><p>Is it Reveal an Unwelcome Truth? And, if so, is that "Truth" that the bad guys will be coming, they'll be coming in force, and the PCs better act quickly to avoid this engagement (that they otherwise wouldn't want to entertain)?</p><p></p><p></p><p></p><p>I run it the same way. </p><p></p><p>These wouldn't be pre-planned tags. Just take a moment at the outset of the conflict to (a) imagine the fullness of the situation to yourself out loud, (b) give the battlefield interesting characteristics to make it dynamic, (c) declare the portents/complications/costs to both the players and yourself so that both of your moves are informed by these dynamics.</p><p></p><p></p><p></p><p>Good deal.</p><p></p><p></p><p></p><p>Couple things. </p><p></p><p>Just to be clear:</p><p></p><p>When the Fighter couldn't defend the Cleric (because he was ensnared by the whip) and you told him that the Berserker was charging wildly into melee with him and swinging that terrible blade (that out-reached him), the player of the Cleric responded with something like "I'm going to try to evade his wild swings by rolling inside of his reach and closing to melee." </p><p></p><p>Something like that? Then you gave him the choice above, but allowed him to close to melee, correct?</p><p></p><p>Final thing, if other enemies are in range and ar threats, remember to add +1 damage for each (and if any of them have the ignores armor, Forceful, Messy tags, those apply as well). The one Slaver with the Whip was occupied with the Fighter. What about the other?</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Manbearcat, post: 7917254, member: 6696971"] So here is what I'm asking: What disadvantage for the players is happening as a result of the above move (and do you think your players could suss it out)? Put another way, what is changing in the fiction as a result of the orcs knowing exactly where the disturbance is coming from? What would you say is the Soft Move (from the GMing list) here? Is it Reveal an Unwelcome Truth? And, if so, is that "Truth" that the bad guys will be coming, they'll be coming in force, and the PCs better act quickly to avoid this engagement (that they otherwise wouldn't want to entertain)? I run it the same way. These wouldn't be pre-planned tags. Just take a moment at the outset of the conflict to (a) imagine the fullness of the situation to yourself out loud, (b) give the battlefield interesting characteristics to make it dynamic, (c) declare the portents/complications/costs to both the players and yourself so that both of your moves are informed by these dynamics. Good deal. Couple things. Just to be clear: When the Fighter couldn't defend the Cleric (because he was ensnared by the whip) and you told him that the Berserker was charging wildly into melee with him and swinging that terrible blade (that out-reached him), the player of the Cleric responded with something like "I'm going to try to evade his wild swings by rolling inside of his reach and closing to melee." Something like that? Then you gave him the choice above, but allowed him to close to melee, correct? Final thing, if other enemies are in range and ar threats, remember to add +1 damage for each (and if any of them have the ignores armor, Forceful, Messy tags, those apply as well). The one Slaver with the Whip was occupied with the Fighter. What about the other? [/QUOTE] [/QUOTE]
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