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<blockquote data-quote="schneeland" data-source="post: 9416909" data-attributes="member: 6900337"><p>I ran Dungeon World a few years back for my old D&D group. I would say, success was moderate. In general, it's a neat game and I do like it for being a very condensed form of old-school D&D (with a different rule engine) - in particular the playbooks are really neat and rolling just 2d6+stat has a certain appeal to me. </p><p>However, the downside is that people really need to be onboard with things escalating by design and moves being less about the competence of your character and more about driving said escalation. I also think that the design of some of the moves is not really great (especially something like Defy Danger is easily triggered too often when you don't have a lot of experience with the game or PbtA games in general). Still it was a good experience and I can recommend giving it a try.</p><p>Side notes: </p><p>1) I ran the German version which already includes some of the advice from the Dungeon World Guide, a free supplement that provides some useful advice on how to run the game. If you pick up the English rules, I recommend having a look at the DWG, too.</p><p>2) There is a supplement called Perilous Wilds, which is useful if you want to build up an adventuring location. I'd say it's even useful beyond Dungeon World.</p></blockquote><p></p>
[QUOTE="schneeland, post: 9416909, member: 6900337"] I ran Dungeon World a few years back for my old D&D group. I would say, success was moderate. In general, it's a neat game and I do like it for being a very condensed form of old-school D&D (with a different rule engine) - in particular the playbooks are really neat and rolling just 2d6+stat has a certain appeal to me. However, the downside is that people really need to be onboard with things escalating by design and moves being less about the competence of your character and more about driving said escalation. I also think that the design of some of the moves is not really great (especially something like Defy Danger is easily triggered too often when you don't have a lot of experience with the game or PbtA games in general). Still it was a good experience and I can recommend giving it a try. Side notes: 1) I ran the German version which already includes some of the advice from the Dungeon World Guide, a free supplement that provides some useful advice on how to run the game. If you pick up the English rules, I recommend having a look at the DWG, too. 2) There is a supplement called Perilous Wilds, which is useful if you want to build up an adventuring location. I'd say it's even useful beyond Dungeon World. [/QUOTE]
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