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<blockquote data-quote="Manbearcat" data-source="post: 9422123" data-attributes="member: 6696971"><p><strong>Time to max out (roughly)</strong>:</p><p></p><p>* Given 2 hour sessions, weekly play, and End of Session procedure every 2 sessions, you're talking around 8 months.</p><p></p><p>* 4 hour sessions, weekly play, and EoS every session, you're talking around 4 months.</p><p></p><p><strong>What happens after maxing out?</strong></p><p></p><p>The premise of each character should be wrapping either by then or before then. If its not wrapped because there is still an important matter that needs resolving, then go with horizontal growth. DW handles breadth beautifully, but the vertical growth of characters toward the end of play will wonkify the expected AW distribution of results (with +3 primary attribute and plenty of means for "take +1") a bit. Play can still handle it, because you're throwing antagonists at the PCs that are epic tier and should be imposing a lot of soft moves on them simultaneously (some that they'll have to prioritize dealing with and others they'll just have to soak/eat/take on the chin). But Fighter's Hack & Slash, Ranger's Volley, Wizard's/Cleric's Cast a Spell. Druid's Elemental Mastery and so forth are going to be hitting 6- somewhere between 3-8 % now and 10+ somewhere around 58-70 % of the time; bell curve FUBAR.</p><p></p><p>So just generate Custom Moves for the characters that broaden their capabilities and that befit those characters evolution; Divine Boons, Epic Spells, Grandmaster Techniques, Animal Apotheosis, etc. But, "bring it home" or "land the plane" pretty quick. These games aren't meant to drag out.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 9422123, member: 6696971"] [B]Time to max out (roughly)[/B]: * Given 2 hour sessions, weekly play, and End of Session procedure every 2 sessions, you're talking around 8 months. * 4 hour sessions, weekly play, and EoS every session, you're talking around 4 months. [B]What happens after maxing out?[/B] The premise of each character should be wrapping either by then or before then. If its not wrapped because there is still an important matter that needs resolving, then go with horizontal growth. DW handles breadth beautifully, but the vertical growth of characters toward the end of play will wonkify the expected AW distribution of results (with +3 primary attribute and plenty of means for "take +1") a bit. Play can still handle it, because you're throwing antagonists at the PCs that are epic tier and should be imposing a lot of soft moves on them simultaneously (some that they'll have to prioritize dealing with and others they'll just have to soak/eat/take on the chin). But Fighter's Hack & Slash, Ranger's Volley, Wizard's/Cleric's Cast a Spell. Druid's Elemental Mastery and so forth are going to be hitting 6- somewhere between 3-8 % now and 10+ somewhere around 58-70 % of the time; bell curve FUBAR. So just generate Custom Moves for the characters that broaden their capabilities and that befit those characters evolution; Divine Boons, Epic Spells, Grandmaster Techniques, Animal Apotheosis, etc. But, "bring it home" or "land the plane" pretty quick. These games aren't meant to drag out. [/QUOTE]
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