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Dungeoncraft - 4th edition style
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<blockquote data-quote="Delgar" data-source="post: 4105359" data-attributes="member: 3195"><p>Part I</p><p></p><p>Okay over the next few weeks/months I’m planning on plotting out my new 4th edition campaign using, Ray Winninger’s Dungeoncraft essay’s that were published in Dragon in the late 90’s (follow the link to read the essays <a href="http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/" target="_blank">http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/</a>). I’ve always wanted to do this, but I always come up short, so hopefully by posting my progress here and gathering advice along the way maybe I’ll finally succeed and actually start a rewarding campaign. Alright here goes nothing…</p><p></p><p>Note: If there is a distinct possibility you’ll be playing in my game stop reading now. YOU KNOW who you are!</p><p></p><p></p><p></p><p>Okay so the first thing I need to do is to come up with a good world hook. Originally I was thinking that the points of light setting seems like a hook on it’s own but it really just isn’t enough. I struggled with this one, going back and forth from an environmental hook to a situational hook, to a racial hook. Really I just didn’t know what I wanted to do. I want to go with something post-Apocalyptic, as in there was once a great civilization a long time ago, but some event or events in the past really messed the world up. And then it hit me, a world dominated by undead (I know, I know it’s been done, but not by me). In my mind I can picture all these different people/races/cultures holed up in different locations trying to either fend off the undead menace and just fight for survival, or in more peaceful places try to rebuild some semblance of a society. I think this will provide me with a bevy of options. Also I think that with what we know about turn undead in 4th edition, it will be a nice but not a necessary edition in my group. I’m definitely thinking of going with the Zombies infecting others and creating more zombies, but I think in my game this will only happen upon death, not just a single bite. Also of course these small bastions of civilization will probably have specific customs on how to deal with the dead, most likely cremation, but perhaps some other things might spring to mind. Just as there are people struggling to survive, perhaps there will be others that will try to adapt and use the undead and try to bend them to their will.</p><p></p><p>Okay now that I’ve decided to go with a Post-Apocalyptic setting with lots of undead running around I’ll need to follow the 2nd rule of Dungeoncraft and come up with some secret surrounding what I’ve outlined. This is where I always get stuck, trying to come up with some secret for the campaign world. The obvious one is of course the cause of the undead rise, this secret alone could be the focus of the entire campaign so it has to be good and juicy and of course this where I’m drawing a blank. I know that the individual points of light and darkness will all have their theories on what happened, but the fun will be trying to figure out what really did happen and why over the course of the game, and nothing will be cooler than being able to look back at the first session and see hints laid out right in front of you, now if only I could come up with something…</p><p></p><p>Well I’ll end my first post here while I ponder what secret created my new world.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4105359, member: 3195"] Part I Okay over the next few weeks/months I’m planning on plotting out my new 4th edition campaign using, Ray Winninger’s Dungeoncraft essay’s that were published in Dragon in the late 90’s (follow the link to read the essays [URL=http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/]http://www.darkshire.net/jhkim/rpg/dnd/dungeoncraft/[/URL]). I’ve always wanted to do this, but I always come up short, so hopefully by posting my progress here and gathering advice along the way maybe I’ll finally succeed and actually start a rewarding campaign. Alright here goes nothing… Note: If there is a distinct possibility you’ll be playing in my game stop reading now. YOU KNOW who you are! Okay so the first thing I need to do is to come up with a good world hook. Originally I was thinking that the points of light setting seems like a hook on it’s own but it really just isn’t enough. I struggled with this one, going back and forth from an environmental hook to a situational hook, to a racial hook. Really I just didn’t know what I wanted to do. I want to go with something post-Apocalyptic, as in there was once a great civilization a long time ago, but some event or events in the past really messed the world up. And then it hit me, a world dominated by undead (I know, I know it’s been done, but not by me). In my mind I can picture all these different people/races/cultures holed up in different locations trying to either fend off the undead menace and just fight for survival, or in more peaceful places try to rebuild some semblance of a society. I think this will provide me with a bevy of options. Also I think that with what we know about turn undead in 4th edition, it will be a nice but not a necessary edition in my group. I’m definitely thinking of going with the Zombies infecting others and creating more zombies, but I think in my game this will only happen upon death, not just a single bite. Also of course these small bastions of civilization will probably have specific customs on how to deal with the dead, most likely cremation, but perhaps some other things might spring to mind. Just as there are people struggling to survive, perhaps there will be others that will try to adapt and use the undead and try to bend them to their will. Okay now that I’ve decided to go with a Post-Apocalyptic setting with lots of undead running around I’ll need to follow the 2nd rule of Dungeoncraft and come up with some secret surrounding what I’ve outlined. This is where I always get stuck, trying to come up with some secret for the campaign world. The obvious one is of course the cause of the undead rise, this secret alone could be the focus of the entire campaign so it has to be good and juicy and of course this where I’m drawing a blank. I know that the individual points of light and darkness will all have their theories on what happened, but the fun will be trying to figure out what really did happen and why over the course of the game, and nothing will be cooler than being able to look back at the first session and see hints laid out right in front of you, now if only I could come up with something… Well I’ll end my first post here while I ponder what secret created my new world. [/QUOTE]
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