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Dungeoncraft - 4th edition style
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<blockquote data-quote="Irda Ranger" data-source="post: 4106065" data-attributes="member: 1003"><p>Darn! That's exactly what I was going to say. At some point in history there was a "shift" in the planar boundaries and the Shadowfell became the reality of the world your PCs are in. Whether the world "fell" into the Shadowfell, or the Shadowfell "expanded" to encompass the world is really just a difference in point of view.</p><p></p><p>Since I think planar travel to and from the Shadowfell is relatively easy in 4E, you'll probably need some house rules.</p><p></p><p><strong>The Easy Choices</strong></p><p>But the real world still exists! There's a non-Shadowy mirror of the world that isn't run over by undead. The PCs can spend some time at the Heroic Tier fighting off undead plots to over-take their town. At the Paragon Tier they can found a new city in the Sunlit World and start transporting people out of it. Naturally someone will oppose this. In the Epic Tier they find out what caused "shift" in the first place and can undo it in a final showdown with the Arch-Lich Simon Marrikar, the Unmaker. Success means that the Shadowfell's boundary returns to its original position and the cities of the setting bask in the Sunlit World once more.</p><p></p><p><strong>The Hard Choices</strong></p><p>Also, some towns are kept safe from the Undead Hordes by the Auroral Barriers. They're fake though. The Church says that a daily sacrifice is necessary to keep up "the Auroral Barriers strong", but the Church is really a coven of Vampire who use the human towns as a farm, and the Auroral Barriers are nothing more than a permanent phantasm spell. The undead hordes stay out of the towns because of an ancient pact between the vampires and the liches (a pact enforced by dark oaths to Vecna - whoever breaks it will have their animus snuffed out as irrevocably as a candle flame thrown into the sea). The PCs can slay the vampires (and free the towns of their predation), but that will unleash the Liches (and their zombie hordes and ghoul lieutenants) from the obligations of the pact. What to do?</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4106065, member: 1003"] Darn! That's exactly what I was going to say. At some point in history there was a "shift" in the planar boundaries and the Shadowfell became the reality of the world your PCs are in. Whether the world "fell" into the Shadowfell, or the Shadowfell "expanded" to encompass the world is really just a difference in point of view. Since I think planar travel to and from the Shadowfell is relatively easy in 4E, you'll probably need some house rules. [B]The Easy Choices[/B] But the real world still exists! There's a non-Shadowy mirror of the world that isn't run over by undead. The PCs can spend some time at the Heroic Tier fighting off undead plots to over-take their town. At the Paragon Tier they can found a new city in the Sunlit World and start transporting people out of it. Naturally someone will oppose this. In the Epic Tier they find out what caused "shift" in the first place and can undo it in a final showdown with the Arch-Lich Simon Marrikar, the Unmaker. Success means that the Shadowfell's boundary returns to its original position and the cities of the setting bask in the Sunlit World once more. [B]The Hard Choices[/B] Also, some towns are kept safe from the Undead Hordes by the Auroral Barriers. They're fake though. The Church says that a daily sacrifice is necessary to keep up "the Auroral Barriers strong", but the Church is really a coven of Vampire who use the human towns as a farm, and the Auroral Barriers are nothing more than a permanent phantasm spell. The undead hordes stay out of the towns because of an ancient pact between the vampires and the liches (a pact enforced by dark oaths to Vecna - whoever breaks it will have their animus snuffed out as irrevocably as a candle flame thrown into the sea). The PCs can slay the vampires (and free the towns of their predation), but that will unleash the Liches (and their zombie hordes and ghoul lieutenants) from the obligations of the pact. What to do? [/QUOTE]
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