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<blockquote data-quote="JohnSnow" data-source="post: 4106066" data-attributes="member: 32164"><p>Well, this has been done in another setting, but its one of my favorite ever conceptions of Undead - Fantasy Flight's <em>Midnight</em>.</p><p></p><p>In <em>Midnight</em>, whenever a character DIES, for any reason, there's a chance that they'll come back as flesh-craving, undead monsters. In <em>Midnight</em>, these creatures are called "the Fell" and they make ordinary D&D undead seem like they come from Sesame Street. Fell start as cunning, predatory creatures similar to ghouls. If they fail to feed for a certain period of time, they slowly descend to become zombies. And if they don't feed often enough as zombies, they degrade even further, becoming skeletons.</p><p></p><p>If you're into cool undead, the Fell ROCK.</p><p></p><p>In <em>Midnight</em>, the event that caused this state of affairs was "The Sundering," a long-ago event in which the world was cut off from the outer planes (<em>Midnight</em> used standard 3e cosmology, but was cut off from it). The sundering happened when a dark god was cast from the heavens by his brethren. As his final revenge, he cut the world off from the rest of the cosmos, and he now reigns as the only god in the setting.</p><p></p><p>Not saying you have to steal all of <em>Midnight</em>'s conceits, but there's some pretty juicy stuff if you're after post-apocalyptic undead fun. Try this:</p><p></p><p>World Hook: The world is dominated by undead. In fact, the corrupting influence is so high that there's a chance that anyone who dies will come back to life. The people of the world know this and have adopted special burial rituals to prevent the dead from rising. Of course, the measures weren't always known, don't always succeed, and tend to get overlooked when there are masses of bodies (like during wars), so undead are reasonably common. In addition, sufficiently powerful necromancers can create undead. Special undead for the setting include creatures based on "the Fell" from <em>Midnight</em>.</p><p></p><p>Secret: The dead keep rising because <em>someone</em> (necromancer/demon lord/evil god) has interfered with the natural order, preventing the dead from escaping to their final resting place. Restoring that nautral order may be a long-term campaign goal.</p><p></p><p>So, it draws on <em>Midnight</em> for inspiration, but it's not a straight copy.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 4106066, member: 32164"] Well, this has been done in another setting, but its one of my favorite ever conceptions of Undead - Fantasy Flight's [i]Midnight[/i]. In [i]Midnight[/i], whenever a character DIES, for any reason, there's a chance that they'll come back as flesh-craving, undead monsters. In [i]Midnight[/i], these creatures are called "the Fell" and they make ordinary D&D undead seem like they come from Sesame Street. Fell start as cunning, predatory creatures similar to ghouls. If they fail to feed for a certain period of time, they slowly descend to become zombies. And if they don't feed often enough as zombies, they degrade even further, becoming skeletons. If you're into cool undead, the Fell ROCK. In [i]Midnight[/i], the event that caused this state of affairs was "The Sundering," a long-ago event in which the world was cut off from the outer planes ([i]Midnight[/i] used standard 3e cosmology, but was cut off from it). The sundering happened when a dark god was cast from the heavens by his brethren. As his final revenge, he cut the world off from the rest of the cosmos, and he now reigns as the only god in the setting. Not saying you have to steal all of [i]Midnight[/i]'s conceits, but there's some pretty juicy stuff if you're after post-apocalyptic undead fun. Try this: World Hook: The world is dominated by undead. In fact, the corrupting influence is so high that there's a chance that anyone who dies will come back to life. The people of the world know this and have adopted special burial rituals to prevent the dead from rising. Of course, the measures weren't always known, don't always succeed, and tend to get overlooked when there are masses of bodies (like during wars), so undead are reasonably common. In addition, sufficiently powerful necromancers can create undead. Special undead for the setting include creatures based on "the Fell" from [i]Midnight[/i]. Secret: The dead keep rising because [i]someone[/i] (necromancer/demon lord/evil god) has interfered with the natural order, preventing the dead from escaping to their final resting place. Restoring that nautral order may be a long-term campaign goal. So, it draws on [i]Midnight[/i] for inspiration, but it's not a straight copy. [/QUOTE]
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