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<blockquote data-quote="physics_ninja" data-source="post: 4106195" data-attributes="member: 5570"><p>Stealing an idea from the Matrix</p><p></p><p>The first one or three adventures are your normal adventures, but they were set up by the PCs patron to see how well they do. At the end of the final adventure the PCs are offered a red potion and a blue potion.</p><p></p><p>Those taking the red potion find out what the real world is. A long time ago there was some sort of undead invaison and the undead were winning. The living survivors, desprate to do something, sundered magic so that the undead couldn’t survive. But the undead were clever enough to create an artifical mana field from the only source of magic left in the world – living beings.</p><p></p><p>So when the PCs take the red potion, they find out the real world is completely non-magical, (and they are all commoners, experts, what-have-you) and every intelligent living being is plugged into an arcane device that sucks out whatever spark of magical energy there is.</p><p></p><p>In the matrix, the PCs have all sorts of cool powers and equipment (as per the rules) and can have whatever kind of adventure you want ( the more fantastical, the better). But outside they have to make do with what they find. Just finding food can be an adventure, or protecting the farms that feed the survivors. They can also quest for real magic items that can use both inside and outside the matrix. The undead are weaker in the real world too.</p><p></p><p>Of course, if you want to maintain the illusion longer, you can save the red/blue potion scene until later in the game and then have an epic conlusion.</p></blockquote><p></p>
[QUOTE="physics_ninja, post: 4106195, member: 5570"] Stealing an idea from the Matrix The first one or three adventures are your normal adventures, but they were set up by the PCs patron to see how well they do. At the end of the final adventure the PCs are offered a red potion and a blue potion. Those taking the red potion find out what the real world is. A long time ago there was some sort of undead invaison and the undead were winning. The living survivors, desprate to do something, sundered magic so that the undead couldn’t survive. But the undead were clever enough to create an artifical mana field from the only source of magic left in the world – living beings. So when the PCs take the red potion, they find out the real world is completely non-magical, (and they are all commoners, experts, what-have-you) and every intelligent living being is plugged into an arcane device that sucks out whatever spark of magical energy there is. In the matrix, the PCs have all sorts of cool powers and equipment (as per the rules) and can have whatever kind of adventure you want ( the more fantastical, the better). But outside they have to make do with what they find. Just finding food can be an adventure, or protecting the farms that feed the survivors. They can also quest for real magic items that can use both inside and outside the matrix. The undead are weaker in the real world too. Of course, if you want to maintain the illusion longer, you can save the red/blue potion scene until later in the game and then have an epic conlusion. [/QUOTE]
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