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Dungeoncraft - 4th edition style
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<blockquote data-quote="Nytmare" data-source="post: 4110597" data-attributes="member: 55178"><p>There's a bit in the Scarred Lands that has always struck a pleasant chord for me about a city called Hollowfaust. In all honesty, I have the source books, but I've never actually read through the Hollowfaust stuff, so a lot of this is probably built more off my misconceptions than anything else.</p><p></p><p></p><p>Hollowfaust is a lawful neutral society lead by a ruling council of necromancers that includes it's fair share of both evil mages and lawful good liches.</p><p></p><p>The culture of this city is one that sees death and undeath as nothing more than a part of the natural cycle, and sees people's earthly remains as just another natural resource.</p><p></p><p>The city exists in a kind of duality where the living live in the city above, while the undead populate the city below, and protect the streets above at night while the living sleep.</p><p></p><p>The animated dead (I think they're referred to as servitor dead) are the backbone of the cities workforce and defense. These are unintelligent animated corpses, skeletons and constructs. Intelligent undead hold an equal place in society as any living person.</p><p></p><p>The basic concepts of "animating dead = bad" and "raising/resurrecting dead = good" are flopped. Undeath is natural. Raising the dead is seen as going against that natural order, regardless of how the person died.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4110597, member: 55178"] There's a bit in the Scarred Lands that has always struck a pleasant chord for me about a city called Hollowfaust. In all honesty, I have the source books, but I've never actually read through the Hollowfaust stuff, so a lot of this is probably built more off my misconceptions than anything else. Hollowfaust is a lawful neutral society lead by a ruling council of necromancers that includes it's fair share of both evil mages and lawful good liches. The culture of this city is one that sees death and undeath as nothing more than a part of the natural cycle, and sees people's earthly remains as just another natural resource. The city exists in a kind of duality where the living live in the city above, while the undead populate the city below, and protect the streets above at night while the living sleep. The animated dead (I think they're referred to as servitor dead) are the backbone of the cities workforce and defense. These are unintelligent animated corpses, skeletons and constructs. Intelligent undead hold an equal place in society as any living person. The basic concepts of "animating dead = bad" and "raising/resurrecting dead = good" are flopped. Undeath is natural. Raising the dead is seen as going against that natural order, regardless of how the person died. [/QUOTE]
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