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Dungeoncraft - 4th edition style
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<blockquote data-quote="Delgar" data-source="post: 4112284" data-attributes="member: 3195"><p style="text-align: center"><strong>Part III</strong></p><p></p><p>Alright so now I that I’ve set the tone for the world in general, I now need to decide on a home base for my players, always keeping in mind Rule #1. Well basically in my mind I’m thinking that there is this one bastion of civilization that is in a rich fertile valley, surrounded by mountains on all sides, with only a single pass in and out of the valley. It makes it a very defensible place, a true bastion of light in the darkness.</p><p></p><p>I figure that the PC’s will be stationed at the wall, which is basically a stronghold. The wall is what holds the darkness at bay and everyone from the community must give at least 2 years of their life in service. The stronghold itself would be made up of mostly soldiers and support staff (medics, cooks, smiths etc.), which in turn would be supported by the community. The stronghold would be run by a general, appointed by the leader of the community. An interesting feature of the wall is that it has no door or entrance to get to the other side. All movement across the wall is controlled by a pair of large wooden cranes.</p><p></p><p>The community itself is basically a monarchy. A descendant of one of the heroes that led the people to this safe zone and protected them while the wall was built rules the community. The valley itself has one small town in the center, where much trade and training takes place. However, the valley is dotted with many farming and mining communities. These provide the food and resources needed by the community. The presence of the wall and the strong military force, allows for most of the people to continue on with their day to day lives normally. The community will still use a gold standard, and all taxes are used to support the military. Most people will have very little in terms of luxuries.</p><p></p><p>Okay at this point I need to come up with a secret based on my stronghold, the wall as well as at a national community level. In addition to that I need to come up with some way or tradition that will make my society seem unique and alive. I’ll leave it here and hope that someone has some good ideas for me. Remember I welcome all comments and suggestions.</p><p></p><p>Next time I need to tackle these secrets and start thinking about the Religion and what roles that will play in my campaign. Religion is definitely my weak point so any ideas people have for me here will definitely be more than welcome. Let me know what you think of things so far.</p></blockquote><p></p>
[QUOTE="Delgar, post: 4112284, member: 3195"] [CENTER][B]Part III[/B][/CENTER] Alright so now I that I’ve set the tone for the world in general, I now need to decide on a home base for my players, always keeping in mind Rule #1. Well basically in my mind I’m thinking that there is this one bastion of civilization that is in a rich fertile valley, surrounded by mountains on all sides, with only a single pass in and out of the valley. It makes it a very defensible place, a true bastion of light in the darkness. I figure that the PC’s will be stationed at the wall, which is basically a stronghold. The wall is what holds the darkness at bay and everyone from the community must give at least 2 years of their life in service. The stronghold itself would be made up of mostly soldiers and support staff (medics, cooks, smiths etc.), which in turn would be supported by the community. The stronghold would be run by a general, appointed by the leader of the community. An interesting feature of the wall is that it has no door or entrance to get to the other side. All movement across the wall is controlled by a pair of large wooden cranes. The community itself is basically a monarchy. A descendant of one of the heroes that led the people to this safe zone and protected them while the wall was built rules the community. The valley itself has one small town in the center, where much trade and training takes place. However, the valley is dotted with many farming and mining communities. These provide the food and resources needed by the community. The presence of the wall and the strong military force, allows for most of the people to continue on with their day to day lives normally. The community will still use a gold standard, and all taxes are used to support the military. Most people will have very little in terms of luxuries. Okay at this point I need to come up with a secret based on my stronghold, the wall as well as at a national community level. In addition to that I need to come up with some way or tradition that will make my society seem unique and alive. I’ll leave it here and hope that someone has some good ideas for me. Remember I welcome all comments and suggestions. Next time I need to tackle these secrets and start thinking about the Religion and what roles that will play in my campaign. Religion is definitely my weak point so any ideas people have for me here will definitely be more than welcome. Let me know what you think of things so far. [/QUOTE]
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