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<blockquote data-quote="Stormtalon" data-source="post: 4153454" data-attributes="member: 5541"><p>I've had a world fragment in my current 3.5 semi-campaign that's much like yours, though I think I took it a bit farther. Some things I've done to flesh 'em out and make things more distinct:</p><p></p><p>1) Most people are clean-shaven and bald, even women. This is a preventative measure instituted after one inventive lich created a nasty plague of undead lice. Those few people who are immune to the effects of the lice tend to grow their hair very long and use flamboyant styles.</p><p></p><p>2) In remote areas (aka: places where the characters may one day travel) civilization has survived underground and has had to adapt to the new circumstances. The leaders of these enclaves are all powerful necromancers out of necessity -- the only way they have left to defend against the hordes of undead is to use undead themselves; by common agreement and universal hatred of the abominations, the creation of, use of and/or alliances with free-willed undead has been forbidden. Envision imposing granite buildings sitting on blasted grey land with skeletal guards tirelessly watching for the uncontrolled raving mobs of feral (or worse) undead.</p></blockquote><p></p>
[QUOTE="Stormtalon, post: 4153454, member: 5541"] I've had a world fragment in my current 3.5 semi-campaign that's much like yours, though I think I took it a bit farther. Some things I've done to flesh 'em out and make things more distinct: 1) Most people are clean-shaven and bald, even women. This is a preventative measure instituted after one inventive lich created a nasty plague of undead lice. Those few people who are immune to the effects of the lice tend to grow their hair very long and use flamboyant styles. 2) In remote areas (aka: places where the characters may one day travel) civilization has survived underground and has had to adapt to the new circumstances. The leaders of these enclaves are all powerful necromancers out of necessity -- the only way they have left to defend against the hordes of undead is to use undead themselves; by common agreement and universal hatred of the abominations, the creation of, use of and/or alliances with free-willed undead has been forbidden. Envision imposing granite buildings sitting on blasted grey land with skeletal guards tirelessly watching for the uncontrolled raving mobs of feral (or worse) undead. [/QUOTE]
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