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Dungeoncraft - 4th edition style
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<blockquote data-quote="Dodavehu" data-source="post: 4427584" data-attributes="member: 72767"><p>What a great thread!</p><p> </p><p>@White Tornado: Perhaps the vampire mage became undead specifically to combat the worsening goblinoid problems. As he (and perhaps other stuward defenders of the world) began to age, they saw that they couldn't hold back the tide much longer. The mage had an ancient ritual that he'd found and decided to use it in a desparate effort to keep the "good" races from being killed. </p><p> </p><p>As time went on, the mage became more and more warped by his undead state and eventually decided that goblinoids (gnolls, whatever) weren't the only problem--all natural creatures were corrupting the pristine world he was tasked with protecting. He devised a plan to "purify" the world once and for all. He's converting all of the clean races into undead in order to rise up and destroy the savage species once and for all.</p><p> </p><p> </p><p>I had a city really similar to Hallowfaust in my game (it was based on the Necromancer's Guide from 2nd if anyone remembers those blue books <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). It was one of my favorites and one that will be recreated in my 4th world.</p><p>--</p></blockquote><p></p>
[QUOTE="Dodavehu, post: 4427584, member: 72767"] What a great thread! @White Tornado: Perhaps the vampire mage became undead specifically to combat the worsening goblinoid problems. As he (and perhaps other stuward defenders of the world) began to age, they saw that they couldn't hold back the tide much longer. The mage had an ancient ritual that he'd found and decided to use it in a desparate effort to keep the "good" races from being killed. As time went on, the mage became more and more warped by his undead state and eventually decided that goblinoids (gnolls, whatever) weren't the only problem--all natural creatures were corrupting the pristine world he was tasked with protecting. He devised a plan to "purify" the world once and for all. He's converting all of the clean races into undead in order to rise up and destroy the savage species once and for all. I had a city really similar to Hallowfaust in my game (it was based on the Necromancer's Guide from 2nd if anyone remembers those blue books :)). It was one of my favorites and one that will be recreated in my 4th world. -- [/QUOTE]
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