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{Dungeoncraft] Campaign Question/Ideas
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<blockquote data-quote="arwink" data-source="post: 29853" data-attributes="member: 2292"><p>Okay, in terms of making everyone a psionist, i can foresee one main problem - those who choose to continue on as psions or psi-warriors will instantly become much more powerful. If everyone has some form of psionic ability (does this extend to monster?) expect psionic combat to come into play much more often than it usually does. The absence of the non-psionic buffer will mean those who are good at it will dominate those who are bad at it.</p><p></p><p>Also, some players may hesitate on learning they have a class choice already made for them. Depends on your group really.</p><p></p><p>As another option, why not eliminate all other forms of magic bar psionists? Psionic's has options for both healing and combat abilities, so it can cover most of the "standard" things mages and clerics are expected to do. </p><p></p><p>I like the mist idea. Again, archers will become next to useless, but it'll really change the way other classes pick spells and abilities (in a world where vision is limited, fireball suddenly seems a much less enticing option). Spellcasters should buff up on concentration checks as most combat will be at close quarters. Blindfighting will probably be a very popular feat. It would depend mostly on the game mechanic's you're using for the mist.</p><p></p><p>My final piece of advice is to only ever apply your hook to a part of your world. The mist campaign largely taking place in a deep valley with many kingdoms, for example, or only covering a single, large island nation. That way, if the hook gets old, you can always move on to a new portion of the world, a new hook and a new idea.</p></blockquote><p></p>
[QUOTE="arwink, post: 29853, member: 2292"] Okay, in terms of making everyone a psionist, i can foresee one main problem - those who choose to continue on as psions or psi-warriors will instantly become much more powerful. If everyone has some form of psionic ability (does this extend to monster?) expect psionic combat to come into play much more often than it usually does. The absence of the non-psionic buffer will mean those who are good at it will dominate those who are bad at it. Also, some players may hesitate on learning they have a class choice already made for them. Depends on your group really. As another option, why not eliminate all other forms of magic bar psionists? Psionic's has options for both healing and combat abilities, so it can cover most of the "standard" things mages and clerics are expected to do. I like the mist idea. Again, archers will become next to useless, but it'll really change the way other classes pick spells and abilities (in a world where vision is limited, fireball suddenly seems a much less enticing option). Spellcasters should buff up on concentration checks as most combat will be at close quarters. Blindfighting will probably be a very popular feat. It would depend mostly on the game mechanic's you're using for the mist. My final piece of advice is to only ever apply your hook to a part of your world. The mist campaign largely taking place in a deep valley with many kingdoms, for example, or only covering a single, large island nation. That way, if the hook gets old, you can always move on to a new portion of the world, a new hook and a new idea. [/QUOTE]
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