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{Dungeoncraft] Campaign Question/Ideas
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<blockquote data-quote="arwink" data-source="post: 31591" data-attributes="member: 2292"><p>The mists are easy enough. Just give your players a handout about the state of the world. Preface it with something like:</p><p></p><p>"Legends say there was once a time when the mists didn't embrace the land, but you struggle to believe it. Many of the elders talk of it often, showing you pictures of a golden ball in the sky they call the sun or explaining how once, a century ago, you could stand on the walls of your town and see the woodlands in the distace. The speak of weapons that fired tiny spears, weapons they used to slaughter the goblin-kin at a distance when they first emerged from the wood. You have never known this. Your life has always been one of alertness and haze, ever prepared for one of the forests goblin-kin to appear out of the haze and plant a dagger between your ribs..."</p><p></p><p>The explain the rules reguarding the mist - limited movement, miss chances in combat, whatever you decide it really is. </p><p></p><p>Just emphasize how different things are from our world in the introductiong, and make them realise that this is not their old world. listen checks and blindfighting anyone?</p></blockquote><p></p>
[QUOTE="arwink, post: 31591, member: 2292"] The mists are easy enough. Just give your players a handout about the state of the world. Preface it with something like: "Legends say there was once a time when the mists didn't embrace the land, but you struggle to believe it. Many of the elders talk of it often, showing you pictures of a golden ball in the sky they call the sun or explaining how once, a century ago, you could stand on the walls of your town and see the woodlands in the distace. The speak of weapons that fired tiny spears, weapons they used to slaughter the goblin-kin at a distance when they first emerged from the wood. You have never known this. Your life has always been one of alertness and haze, ever prepared for one of the forests goblin-kin to appear out of the haze and plant a dagger between your ribs..." The explain the rules reguarding the mist - limited movement, miss chances in combat, whatever you decide it really is. Just emphasize how different things are from our world in the introductiong, and make them realise that this is not their old world. listen checks and blindfighting anyone? [/QUOTE]
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