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Dungeoncraft Interview with Mike Mearls
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<blockquote data-quote="Minigiant" data-source="post: 9591068" data-attributes="member: 63508"><p>The issue was that 5e was designed to appeal to older editions fans and those editions literally weren't designed to be played high level in any serious matter. Some races had level limits. Some classes drop off in features after certain levels.</p><p></p><p>Level 7 was less a sweet spot and more where most campaigns would hit the end of their major arc conclusion. Then the desire to continue when the game only has 2-3 good balanced levels left is outweighed by the desire to play something else.</p><p></p><p>That's why he says people start a new game right away. Levels 1-7 or 3-9 lets you defeat the BBEG or clear the big dungeon before the game breaks. 5-11 has you play some of the wonky levels too long.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9591068, member: 63508"] The issue was that 5e was designed to appeal to older editions fans and those editions literally weren't designed to be played high level in any serious matter. Some races had level limits. Some classes drop off in features after certain levels. Level 7 was less a sweet spot and more where most campaigns would hit the end of their major arc conclusion. Then the desire to continue when the game only has 2-3 good balanced levels left is outweighed by the desire to play something else. That's why he says people start a new game right away. Levels 1-7 or 3-9 lets you defeat the BBEG or clear the big dungeon before the game breaks. 5-11 has you play some of the wonky levels too long. [/QUOTE]
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