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<blockquote data-quote="J-H" data-source="post: 9591420" data-attributes="member: 7020951"><p>I'm doing that right now. The party is about to hit level 13, so the difference isn't huge...yet.</p><p>My last campaign was 3-20 (2 campaigns strung together) and I had gotten annoyed by the fact that they could blow off a couple of Fireballs as no big deal (the time they got 16 simultaneous fireballs - not so much!).</p><p></p><p><strong>Digression into current game...</strong></p><p>Along with that, I'm running a Baldur's Gate II campaign, so there are a lot of magic items and not many of them require attunement. They're in the Underdark and the party's AC is between 18 and 26. Higher magic item availability makes them a bit better defended than a "I have a +1 armor and shield at level 10!" character. I think they had some +2 stuff by level 6. It really doesn't make a difference.</p><p>Defences or no, the sorcerer still lost 90% of his hit points and went down in a round after he decided to facetank an ogre barbarian and got critted. The AC 26 Fighter failed two Dex saves against beholder rays and getting restrained and levitated out over an open space in a drow city, then started getting petrified. The beholder died, and the fighter fell. He survived the 170' fall with minor damage (17d6->rolled 40), but the party ended up bribing a guard and staging a "crates fell" accident to cover up the fact that he killed all the giant spiders in the spider pen he landed in.</p><p>They also assassinated an Aboleth using a vial of poison they have carried around since 4th level; the Aboleth never got to act. Then they used 2 castings of Disintegrate to help cover up the murder and made their escape while invisible.</p><p>My game last night was fun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'm one of those people who thinks the game is just getting STARTED at level 10.</p></blockquote><p></p>
[QUOTE="J-H, post: 9591420, member: 7020951"] I'm doing that right now. The party is about to hit level 13, so the difference isn't huge...yet. My last campaign was 3-20 (2 campaigns strung together) and I had gotten annoyed by the fact that they could blow off a couple of Fireballs as no big deal (the time they got 16 simultaneous fireballs - not so much!). [B]Digression into current game...[/B] Along with that, I'm running a Baldur's Gate II campaign, so there are a lot of magic items and not many of them require attunement. They're in the Underdark and the party's AC is between 18 and 26. Higher magic item availability makes them a bit better defended than a "I have a +1 armor and shield at level 10!" character. I think they had some +2 stuff by level 6. It really doesn't make a difference. Defences or no, the sorcerer still lost 90% of his hit points and went down in a round after he decided to facetank an ogre barbarian and got critted. The AC 26 Fighter failed two Dex saves against beholder rays and getting restrained and levitated out over an open space in a drow city, then started getting petrified. The beholder died, and the fighter fell. He survived the 170' fall with minor damage (17d6->rolled 40), but the party ended up bribing a guard and staging a "crates fell" accident to cover up the fact that he killed all the giant spiders in the spider pen he landed in. They also assassinated an Aboleth using a vial of poison they have carried around since 4th level; the Aboleth never got to act. Then they used 2 castings of Disintegrate to help cover up the murder and made their escape while invisible. My game last night was fun :) I'm one of those people who thinks the game is just getting STARTED at level 10. [/QUOTE]
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