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<blockquote data-quote="Charlaquin" data-source="post: 9591852" data-attributes="member: 6779196"><p>Tactics is small moment-to-moment decision making, in contrast with strategy, which is long-term planing. Most games have elements of both tactics and strategy, but when a game is described as “tactical” it means the game provides many opportunities to make these moment-to-moment decisions, and those decisions have a meaningful impact on your chances of victory. When a game is described as “strategic,” it means that tactics alone aren’t usually enough to win, your long-term strategy plays a bigger role in your chances of victory.</p><p></p><p>D&D has historically leaned more on strategy than tactics. The daily resource attrition model is highly strategic - you are likely to be able to win most balanced encounters pretty much regardless of your tactical decisions, but if you don’t manage your resources strategically, you will run out of them before the end of the day, and when that happens you are no longer favored to win most balanced encounters.</p><p></p><p>4e was much more heavily focused on the individual encounter, with things like encounter powers and healing surges making resource management across the day less important than resource management within each individual encounter. It also provided lots of opportunities for little decisions that could affect an encounter, like positioning, forced movement, and all the different powers each character had at their disposal.</p><p></p><p>I personally loved this shift in emphasis, but a lot of people who preferred the more strategic approach did not care for it.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9591852, member: 6779196"] Tactics is small moment-to-moment decision making, in contrast with strategy, which is long-term planing. Most games have elements of both tactics and strategy, but when a game is described as “tactical” it means the game provides many opportunities to make these moment-to-moment decisions, and those decisions have a meaningful impact on your chances of victory. When a game is described as “strategic,” it means that tactics alone aren’t usually enough to win, your long-term strategy plays a bigger role in your chances of victory. D&D has historically leaned more on strategy than tactics. The daily resource attrition model is highly strategic - you are likely to be able to win most balanced encounters pretty much regardless of your tactical decisions, but if you don’t manage your resources strategically, you will run out of them before the end of the day, and when that happens you are no longer favored to win most balanced encounters. 4e was much more heavily focused on the individual encounter, with things like encounter powers and healing surges making resource management across the day less important than resource management within each individual encounter. It also provided lots of opportunities for little decisions that could affect an encounter, like positioning, forced movement, and all the different powers each character had at their disposal. I personally loved this shift in emphasis, but a lot of people who preferred the more strategic approach did not care for it. [/QUOTE]
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