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Dungeoncraft Interview with Mike Mearls
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<blockquote data-quote="DEFCON 1" data-source="post: 9592024" data-attributes="member: 7006"><p>100%.</p><p></p><p>Which is why I've always made the point when people would constantly complain about 5E's encounter building rules that they would be perfectly serviceable and balanced when used for a default 4-PC party with one fighter, rogue, cleric, and wizard. But as soon as you added a 5th character (let alone a 6th or more)... and you began adding in second and third and fourth PCs that had <em>healing capabilities</em>... none of the math would work anymore. Because as soon as you can keep any healer on their feet (by one healer bringing the other healer who got knocked out back up from 0)... you rarely ever drop the number of total participants on the heroes side (and all their attack rolls) down enough to make fights potentially spiral out.</p><p></p><p>Lose your cleric in a party of 4 and they are the only healer? Party is in trouble. Lose your cleric in a party of 5 and the bard is right over there with their full suite of spells available to them? Cleric will be back on their feet in a matter of moments... probably not even losing a round of actions.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9592024, member: 7006"] 100%. Which is why I've always made the point when people would constantly complain about 5E's encounter building rules that they would be perfectly serviceable and balanced when used for a default 4-PC party with one fighter, rogue, cleric, and wizard. But as soon as you added a 5th character (let alone a 6th or more)... and you began adding in second and third and fourth PCs that had [I]healing capabilities[/I]... none of the math would work anymore. Because as soon as you can keep any healer on their feet (by one healer bringing the other healer who got knocked out back up from 0)... you rarely ever drop the number of total participants on the heroes side (and all their attack rolls) down enough to make fights potentially spiral out. Lose your cleric in a party of 4 and they are the only healer? Party is in trouble. Lose your cleric in a party of 5 and the bard is right over there with their full suite of spells available to them? Cleric will be back on their feet in a matter of moments... probably not even losing a round of actions. [/QUOTE]
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