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Dungeoncraft Interview with Mike Mearls
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<blockquote data-quote="Desdichado" data-source="post: 9592026" data-attributes="member: 2205"><p>With regards to the failure of 4e to meet what management's goals were for the edition, and it's deleterious effect on the market penetration generally, I think 4e was too much too soon, but that doesn't mean that it didn't have some good ideas. It's interesting to see 4e ideas gradually coming back into D&D over time. I saw another interview months ago, or maybe even years ago--and I think it may have been with mearls too--where he said that curiously sometimes a good mechanic can flop the first time out and then be popular later. Context matters, I guess. 4e felt too different from D&D as D&D players knew it to work, but gradually "4e-ing" 5e might be a workable strategy to bring some of its best ideas back out again. And although I'm not really following it closely, it sounds like MCDM or whatever it calls itself these days is going to be pretty heavily 4e influenced itself.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 9592026, member: 2205"] With regards to the failure of 4e to meet what management's goals were for the edition, and it's deleterious effect on the market penetration generally, I think 4e was too much too soon, but that doesn't mean that it didn't have some good ideas. It's interesting to see 4e ideas gradually coming back into D&D over time. I saw another interview months ago, or maybe even years ago--and I think it may have been with mearls too--where he said that curiously sometimes a good mechanic can flop the first time out and then be popular later. Context matters, I guess. 4e felt too different from D&D as D&D players knew it to work, but gradually "4e-ing" 5e might be a workable strategy to bring some of its best ideas back out again. And although I'm not really following it closely, it sounds like MCDM or whatever it calls itself these days is going to be pretty heavily 4e influenced itself. [/QUOTE]
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