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<blockquote data-quote="Minigiant" data-source="post: 9592405" data-attributes="member: 63508"><p>That my friend isn't the issue I was taking about.</p><p></p><p>Simplify the mechanics and high level D&D would still be unfulfilling.</p><p></p><p>The problem with low level 00s MMO play and high level D&D play is the same. As Meals said, spreadsheet design. The numbers are there but it's not fun.</p><p></p><p>Because like another poster said, there is a lot of romanticism of D&D and having it look a certain way. There is little thought on how it would be played at that level.</p><p></p><p>The 4-9 sweet spot in most editions is due to having just enough options to have fun tactically and strategically for most PCs.</p><p></p><p>Below level 4, you don't have enough resources to think strategical and too many bad options to use tactics. Above 10, you have too much that you can lean too hard on tactic or strategic and suck the fun out the game.</p><p></p><p>One game that attempted to fix this was 13th age. As you level you replace lower level abilities with higher level abilities so your total number abilities at a certain point caps out and all you do is just upgrade them. This keeps your high level play from being a ton of options with slowdown play and a ton of resources that trivializes play.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9592405, member: 63508"] That my friend isn't the issue I was taking about. Simplify the mechanics and high level D&D would still be unfulfilling. The problem with low level 00s MMO play and high level D&D play is the same. As Meals said, spreadsheet design. The numbers are there but it's not fun. Because like another poster said, there is a lot of romanticism of D&D and having it look a certain way. There is little thought on how it would be played at that level. The 4-9 sweet spot in most editions is due to having just enough options to have fun tactically and strategically for most PCs. Below level 4, you don't have enough resources to think strategical and too many bad options to use tactics. Above 10, you have too much that you can lean too hard on tactic or strategic and suck the fun out the game. One game that attempted to fix this was 13th age. As you level you replace lower level abilities with higher level abilities so your total number abilities at a certain point caps out and all you do is just upgrade them. This keeps your high level play from being a ton of options with slowdown play and a ton of resources that trivializes play. [/QUOTE]
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