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<blockquote data-quote="myrkulyte" data-source="post: 9592487" data-attributes="member: 7049799"><p>I think while trimming down the prose can hugely improve usability, the usability goes up if you don't have to flip through pages as much, which means repeating information multiple times in different sections. For example, repeating a rule where it is referenced or having a picture of part of a dungeon next to the key for that area. Takes up a lot of space on the page but makes life way easier.</p><p></p><p></p><p>Also, bit of a pet peeve of mine but being paid by the word doesn't really increase word count, the word count is usually set by the publisher ahead of time. The writer is then expected to match the word count so they can't really boost their pay just by like, turning in twice as much text as the publisher wanted. Not that I have any experience writing for rpgs but I can't imagine a scenario where a writer could line their pockets by being more verbose than they would otherwise normally be.</p></blockquote><p></p>
[QUOTE="myrkulyte, post: 9592487, member: 7049799"] I think while trimming down the prose can hugely improve usability, the usability goes up if you don't have to flip through pages as much, which means repeating information multiple times in different sections. For example, repeating a rule where it is referenced or having a picture of part of a dungeon next to the key for that area. Takes up a lot of space on the page but makes life way easier. Also, bit of a pet peeve of mine but being paid by the word doesn't really increase word count, the word count is usually set by the publisher ahead of time. The writer is then expected to match the word count so they can't really boost their pay just by like, turning in twice as much text as the publisher wanted. Not that I have any experience writing for rpgs but I can't imagine a scenario where a writer could line their pockets by being more verbose than they would otherwise normally be. [/QUOTE]
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