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<blockquote data-quote="DEFCON 1" data-source="post: 9592792" data-attributes="member: 7006"><p>I wasn't even talking about magic items... my whole belief in the capabilities of the encounter building rules / challenge rating system is based on the number of PCs that can heal. As soon as you add a second healing-capable PC (and goodness forbid a 3rd or 4th in a standard party)... you basically should halve the challenge ratings of all the monsters.</p><p></p><p>For some reason the 5E14 encounter building rules will double the XP challenge value of the monsters as soon as they outnumber the PCs (so that a Medium fight jumps to like Deadly with the addition of like a single other monster to the fight even if that monster is like a basic goblin)... but yet does not take into account having two healers, and thus the party almost never seeing any healing downtime. PC goes down to 0, one or two other PCs right there to get them back up... rather than a 4 PC party with a single healer that has no way to mitigate things if that single healer is the one going unconscious.</p><p></p><p>Your point about magic items can indeed exacerbate the problem... but I still believe adding a 5th PC (that is a second healer) to a party will throw off the balance in their favor positively much more than introducing a handful of magic items. I'd take that 5th PC over magic items any day if I was only concerned about survivability and the ease of winning fights.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9592792, member: 7006"] I wasn't even talking about magic items... my whole belief in the capabilities of the encounter building rules / challenge rating system is based on the number of PCs that can heal. As soon as you add a second healing-capable PC (and goodness forbid a 3rd or 4th in a standard party)... you basically should halve the challenge ratings of all the monsters. For some reason the 5E14 encounter building rules will double the XP challenge value of the monsters as soon as they outnumber the PCs (so that a Medium fight jumps to like Deadly with the addition of like a single other monster to the fight even if that monster is like a basic goblin)... but yet does not take into account having two healers, and thus the party almost never seeing any healing downtime. PC goes down to 0, one or two other PCs right there to get them back up... rather than a 4 PC party with a single healer that has no way to mitigate things if that single healer is the one going unconscious. Your point about magic items can indeed exacerbate the problem... but I still believe adding a 5th PC (that is a second healer) to a party will throw off the balance in their favor positively much more than introducing a handful of magic items. I'd take that 5th PC over magic items any day if I was only concerned about survivability and the ease of winning fights. [/QUOTE]
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